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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#Actualluca-deltodesco

Posted 15 November 2012 - 05:55 AM

Having a negative viewing plane doesn't really make sense, the viewing plane is representing your eyes essentially, a negative viewing plane would mean you are seeing things that are behind you at the same time as things that are infront of you; straight lines passing through z = 0 would not look like lines anymore; as things approach z = 0 the perspective transform moves things to infinity.

When you have things that are partially behind the camera, you have to clip the geometry to only render things that are infront of the camera plane

#3luca-deltodesco

Posted 15 November 2012 - 05:55 AM

Having a negative viewing plane doesn't really make sense, the viewing plane is representing your eyes essentially, a negative viewing plane would mean you are seeing things that are behind you at the same time as things that are infront of you; straight lines passing through z = 0 would not look like lines anymore; as things approach z = 0 the perspective transform moves things to infinity.

When you have things that are partially behind the camera, you have to clip the geometry to only render things that are infront of the camera plane

#2luca-deltodesco

Posted 15 November 2012 - 05:55 AM

Having a negative viewing plane doesn't really make sense, the viewing plane is representing your eyes essentially, a negative viewing plane would mean you are seeing things that are behind you at the same time as things that are infront of you; straight lines passing through z = 0 would not look like lines anymore; as things approach z = 0 the perspective transform moves things to infinity.

When you have things that are partially behind the camera, you have to clip the geometry to only render things that are infront of the camera plane

#1luca-deltodesco

Posted 15 November 2012 - 05:54 AM

Having a negative viewing plane doesn't really make sense, the viewing plane is representing your eyes essentially, a negative viewing plane would mean you are seeing things that are behind you at the same time as things that are infront of you; straight lines passing through z = 0 would not look like lines anymore; as things approach z = 0 the perspective transform moves things to infinity

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