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#ActualBlinksTale

Posted 15 November 2012 - 03:28 PM

Hello GameDev.net! You guys have always had more insight than I could have asked for into technical problems I've encountered in the past, so I figure I'll bounce this one off you too since A) I don't know the right vocab for a good Google search on this one, and B) That is a fact because all the Google searches I have done ended up having nothing to do with this problem. :P Making a cross post from MacRumors though since I would like to believe that forum knows more, but I have a solid faith in you guys too.

Anyways, I'm finally taking the dive and trying to learn how to port my C++ game to Mac via XCode. With sfml and opengl, that hasn't been too hard - but I use a custom file type that I read in with ifstream (although I've been told I should switch to fopen eventually) and while I have it working when I click Run in XCode, the OS X App itself does not know how to read in these files. More details below, but, any thoughts?

Details:


I am importing this project into XCode essentially, so I took a working SFML framework, added my files, swapped out the main and hit run. Amazingly, all the core stuff worked! The maps (external files in question) did not load though, and it ended up being due to the location of the working directory. Going into XCode's scheme and changing it to be the working dir I use for my old project itself, the maps began loading just fine (since all the map addresses are relative, ie "./maps/world1.map") when I clicked the Run button from inside XCode. Great! But I want to release the game eventually too.


Going into the Derived Data path, where ultimately under Derived Data/Project Folder/Build/Products/Debug I found myGame.app, a 75MB Intel App (so it appears to be sucking up all the music and sound effect files, since the example sfml project before would only make an 8MB app). Trying to run this file by double clicking though makes the project open, but no sound, music, maps, or images load (so none of the external files that were referenced in the working directory). Moving the app into the working directory does not fix this problem either.
So far I have been unable to find a way to build the app directly into the working directory, and am only able to influence its placement by changing Derived Data in Preferences for all of XCode. So, any tips on how to get my final product seeing files the same way that the one run out of XCode sees?


Oh, and as a final note: I'm trying to keep the maps folder separate so that I can easily release new packs of maps without asking people to redownload the whole game, or so that people can fiddle with them and make their own maps. Essentially, I'm trying to keep them visible to the user.

EDIT: And I was wrong! The game does not work flawlessly from XCode, only the first level (the one loaded when building the game) loads properly, every level after that fails to load. I'm guessing that's since after that point, the game is running from the dir where it was built to rather than the one it was built from.

#2BlinksTale

Posted 15 November 2012 - 03:27 PM

Hello GameDev.net! You guys have always had more insight than I could have asked for into technical problems I've encountered in the past, so I figure I'll bounce this one off you too since A) I don't know the right vocab for a good Google search on this one, and B) That is a fact because all the Google searches I have done ended up having nothing to do with this problem. :P Making a cross post from MacRumors though since I would like to believe that forum knows more, but I have a solid faith in you guys too.

Anyways, I'm finally taking the dive and trying to learn how to port my C++ game to Mac via XCode. With sfml and opengl, that hasn't been too hard - but I use a custom file type that I read in with ifstream (although I've been told I should switch to fopen eventually) and while I have it working when I click Run in XCode, the OS X App itself does not know how to read in these files. More details below, but, any thoughts?

Details:


I am importing this project into XCode essentially, so I took a working SFML framework, added my files, swapped out the main and hit run. Amazingly, all the core stuff worked! The maps (external files in question) did not load though, and it ended up being due to the location of the working directory. Going into XCode's scheme and changing it to be the working dir I use for my old project itself, the maps began loading just fine (since all the map addresses are relative, ie "./maps/world1.map") when I clicked the Run button from inside XCode. Great! But I want to release the game eventually too.


Going into the Derived Data path, where ultimately under Derived Data/Project Folder/Build/Products/Debug I found myGame.app, a 75MB Intel App (so it appears to be sucking up all the music and sound effect files, since the example sfml project before would only make an 8MB app). Trying to run this file by double clicking though makes the project open, but no sound, music, maps, or images load (so none of the external files that were referenced in the working directory). Moving the app into the working directory does not fix this problem either.
So far I have been unable to find a way to build the app directly into the working directory, and am only able to influence its placement by changing Derived Data in Preferences for all of XCode. So, any tips on how to get my final product seeing files the same way that the one run out of XCode sees?


Oh, and as a final note: I'm trying to keep the maps folder separate so that I can easily release new packs of maps without asking people to redownload the whole game, or so that people can fiddle with them and make their own maps. Essentially, I'm trying to keep them visible to the user.

EDIT: And I was wrong! The game does not work flawlessly from XCode, only the first level (the one loaded when building the game) loads properly, every level after that fails to load. I'm guessing that's since after that point, the game is running from the dir where it was built to rather than the one it was built from.

#1BlinksTale

Posted 15 November 2012 - 03:24 PM

Hello GameDev.net! You guys have always had more insight than I could have asked for into technical problems I've encountered in the past, so I figure I'll bounce this one off you too since A) I don't know the right vocab for a good Google search on this one, and B) That is a fact because all the Google searches I have done ended up having nothing to do with this problem. :P Making a cross post from MacRumors though since I would like to believe that forum knows more, but I have a solid faith in you guys too.

Anyways, I'm finally taking the dive and trying to learn how to port my C++ game to Mac via XCode. With sfml and opengl, that hasn't been too hard - but I use a custom file type that I read in with ifstream (although I've been told I should switch to fopen eventually) and while I have it working when I click Run in XCode, the OS X App itself does not know how to read in these files. More details below, but, any thoughts?

Details:


I am importing this project into XCode essentially, so I took a working SFML framework, added my files, swapped out the main and hit run. Amazingly, all the core stuff worked! The maps (external files in question) did not load though, and it ended up being due to the location of the working directory. Going into XCode's scheme and changing it to be the working dir I use for my old project itself, the maps began loading just fine (since all the map addresses are relative, ie "./maps/world1.map") when I clicked the Run button from inside XCode. Great! But I want to release the game eventually too.


Going into the Derived Data path, where ultimately under Derived Data/Project Folder/Build/Products/Debug I found myGame.app, a 75MB Intel App (so it appears to be sucking up all the music and sound effect files, since the example sfml project before would only make an 8MB app). Trying to run this file by double clicking though makes the project open, but no sound, music, maps, or images load (so none of the external files that were referenced in the working directory). Moving the app into the working directory does not fix this problem either.
So far I have been unable to find a way to build the app directly into the working directory, and am only able to influence its placement by changing Derived Data in Preferences for all of XCode. So, any tips on how to get my final product seeing files the same way that the one run out of XCode sees?


Oh, and as a final note: I'm trying to keep the maps folder separate so that I can easily release new packs of maps without asking people to redownload the whole game, or so that people can fiddle with them and make their own maps. Essentially, I'm trying to keep them visible to the user.

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