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#ActualISDCaptain01

Posted 16 November 2012 - 02:08 AM

I just cant seem to decide which one. Its either opengl+sdl or DirectX
What I like about OpenGL is that u can use outdated code or techniques and it will still run. So I dont have to keep on constantly keeping up with changes(staying on top of changes is exhausting, especially when programming isn't your income). Also sdl is easier, than again lack of books


Then on the other hand, DirectX has all documentation. All the books I wanna read use DirectX. So that's also a big deal. But DirectX keeps on changing. By the time I get the hang of it, directx12 will be out. If I were to write an engine in dx9, it would one heck of a time to get it to dx11 and add its features.
honestly what would u guys do?

also is sdl + Direct3d(just direct3d, no directsound,input, etc etc) possible

#1ISDCaptain01

Posted 16 November 2012 - 02:07 AM

I just cant seem to decide which one. Its either opengl+sdl or DirectX
What I like about OpenGL is that u can use outdated code or techniques and it will still run. So I dont have to keep on constantly keeping up with changes(staying on top of changes is exhausting, especially when programming isn't your income). Also sdl is easier, than again lack of books


Then on the other hand, DirectX has all documentation. All the books I wanna read use DirectX. So that's also a big deal. But DirectX keeps on changing. By the time I get the hang of it, directx12 will be out. If I were to write an engine in dx9, it would one heck of a time to get it to dx11 and add its features.
honestly what would u guys do?

also is sdl + Direct3d(just direct3d, no directsound,input, etc etc).

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