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#Actualreppinfreedom

Posted 16 November 2012 - 02:58 PM

I think it's simplest just to let the artist give you a quote on the job. Btw, very nice looking game Ashaman73!

Any artists around here have any comments? Trying to get an estimate on graphics costs for a game I am launching in early 2014.

Heres some details on the art. Cartoon style isometric art with gradients and one layer of shading to give depth. (For example, the show family guy generally uses one pass of non gradient shading. See attached!) Shadows will be used below isometric characters to reinforce perspective. Top down lighting.

Also attached is one of my rough 2d drawings for the game. I should add in more shading to give the drawing depth. Ugh, drawing is hard! I am not an artist... An artist should be able to easily understand the style I am aiming for though.


Here is an example of a small part of the game art... Ten 90x46px character sprite sheet's isometric with eight directions of movement. With top down lighting that is just five different animations. About ten frames per character action... Five unique actions. Walking, idling in place, moving fast, etc... Works out to 250 sprites total, but only about 25 semi unique vector sprites which are manipulated frame by frame for the animation. What would be a fair price for that? I am only looking for art quality around what the top vector facebook social games have.

I am a social app developer.

#6reppinfreedom

Posted 16 November 2012 - 02:26 PM

I think it's simplest just to let the artist give you a quote on the job. Btw, very nice looking game Ashaman73!

Any artists around here have any comments? Trying to get an estimate on graphics costs for a game I am launching in early 2014.

Heres some details on the art. Cartoon style isometric art with gradients and one layer of shading to give depth. (For example, the show family guy generally uses one pass of non gradient shading. See attached!) Shadows will be used below isometric characters to reinforce perspective. Top down lighting.

Also attached is one of my rough 2d drawings for the game. I should add in shading to give the drawing depth. Ugh, drawing is hard! I am not an artist... An artist should be able to easily understand the style I am aiming for though.


Here is an example of a small part of the game art... Ten 90x46px character sprite sheet's isometric with eight directions of movement. With top down lighting that is just five different animations. About ten frames per character action... Five unique actions. Walking, idling in place, moving fast, etc... Works out to 250 sprites total, but only about 25 semi unique vector sprites which are manipulated frame by frame for the animation. What would be a fair price for that? I am only looking for art quality around what the top vector facebook social games have.

I am a social app developer.

#5reppinfreedom

Posted 16 November 2012 - 02:20 PM

I think it's simplest just to let the artist give you a quote on the job.

Any artists around here have any comments? Trying to get an estimate on graphics costs for a game I am launching in early 2014.

Heres some details on the art. Cartoon style isometric art with gradients and one layer of shading to give depth. (For example, the show family guy generally uses one pass of non gradient shading. See attached!) Shadows will be used below isometric characters to reinforce perspective. Top down lighting.

Also attached is one of my rough 2d drawings for the game. I should add in shading to give the drawing depth. Ugh, drawing is hard! I am not an artist... An artist should be able to easily understand the style I am aiming for though.


Here is an example of a small part of the game art... Ten 90x46px character sprite sheet's isometric with eight directions of movement. With top down lighting that is just five different animations. About ten frames per character action... Five unique actions. Walking, idling in place, moving fast, etc... Works out to 250 sprites total, but only about 25 semi unique vector sprites which are manipulated frame by frame for the animation. What would be a fair price for that? I am only looking for art quality around what the top vector facebook social games have.

#4reppinfreedom

Posted 16 November 2012 - 02:14 PM

I think it's simplest just to let the artist give you a quote on the job.

Any artists around here have any comments? Trying to get an estimate on graphics costs for a game I am launching in early 2014.

Heres some details on the art. Cartoon style isometric art with gradients and one layer of shading to give depth. (For example, the show family guy generally uses one pass of non gradient shading. See attached!) Shadows will be used below isometric characters to reinforce perspective. Top down lighting.

Also attached is one of my rough 2d drawings for the game. I should add in shading to give the drawing depth. Ugh, drawing is hard! I am not an artist... An artist should be able to easily understand the style I am aiming for though.


Here is an example of a small part of the game art... Ten 90x46px character sprite sheet's isometric with eight directions of movement. With top down lighting that is just five different animations. About ten frames per character action... Five unique actions. Walking, idling in place, moving fast, etc... Works out to 250 sprites total, but only about 25 semi unique vector sprites which are manipulated frame by frame for the animation. What would be a fair price for that?

#3reppinfreedom

Posted 16 November 2012 - 01:59 PM

I think it's simplest just to let the artist give you a quote on the job.

Any artists around here have any comments? Trying to get an estimate on graphics costs for a game I am launching in early 2014.

Heres some details on the art. Cartoon style isometric art with gradients and one layer of shading to give depth. (For example, the show family guy generally uses one pass of non gradient shading. See attached!) Shadows will be used below isometric characters to reinforce perspective. Top down lighting.


Also attached is one of my rough 2d drawings for the game. I should add in shading to give the drawing depth. Ugh, drawing is hard! I am not an artist... An artist should be able to easily understand the style I am aiming for though.

#2reppinfreedom

Posted 16 November 2012 - 01:59 PM

I think it's simplest just to let the artist give you a quote on the job.

Any artists around here have any comments? Trying to get an estimate on graphics costs for a game I am launching in early 2014.

Heres some details on the art. Cartoon style isometric art with gradients and one layer of shading to give depth. (For example, the show family guy generally uses one pass of non gradient shading. See attached!) Shadows will be used below isometric characters to reinforce perspective. Top down lighting.


Also attached is one of my rough 2d drawings for the game. I should add in shading to give the drawing depth. Ugh, drawing is hard! I am not an artist... An artist should be able to easily understand the style I am aiming for though.

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