I am particularly interested in using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx
Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?
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#3lucky6969b
Posted 17 November 2012 - 04:57 AM
I am particularly interested using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx
Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx
Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?
#2lucky6969b
Posted 17 November 2012 - 04:45 AM
I am particularly interested using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?
#1lucky6969b
Posted 17 November 2012 - 04:38 AM
I am particularly interested using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
Can a mobile quad core CPU for Intel HD 2000 can keep up with a minimal frame rate of 25 in this case?
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
Can a mobile quad core CPU for Intel HD 2000 can keep up with a minimal frame rate of 25 in this case?