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#Actuallucky6969b

Posted 17 November 2012 - 09:38 PM

I am particularly interested in using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx

Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?

#3lucky6969b

Posted 17 November 2012 - 04:57 AM

I am particularly interested using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx

Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?

#2lucky6969b

Posted 17 November 2012 - 04:45 AM

I am particularly interested using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations

Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?

#1lucky6969b

Posted 17 November 2012 - 04:38 AM

I am particularly interested using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations

Can a mobile quad core CPU for Intel HD 2000 can keep up with a minimal frame rate of 25 in this case?

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