Please assume me as a guy with a background in Java programming.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
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#14tom_mai78101
Posted 17 November 2012 - 12:22 PM
Please assume me as a guy with a background in Java programming.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
#13tom_mai78101
Posted 17 November 2012 - 12:22 PM
Please assume me as a guy with a background in Java programming.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
#12tom_mai78101
Posted 17 November 2012 - 12:22 PM
Please assume me as a guy with a background in Java programming.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
#11tom_mai78101
Posted 17 November 2012 - 12:22 PM
Please assume me as a guy with a background in Java programming.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
#10tom_mai78101
Posted 17 November 2012 - 12:22 PM
Please assume me as a guy with a background in Java programming.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.
Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.
Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.
Thanks in advance.