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#Actualtom_mai78101

Posted 17 November 2012 - 12:22 PM

Please assume me as a guy with a background in Java programming.

Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.

Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.

Thanks in advance.

#14tom_mai78101

Posted 17 November 2012 - 12:22 PM

Please assume me as a guy with a background in Java programming.

Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.

Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.

Thanks in advance.

#13tom_mai78101

Posted 17 November 2012 - 12:22 PM

Please assume me as a guy with a background in Java programming.

Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.

Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.

Thanks in advance.

#12tom_mai78101

Posted 17 November 2012 - 12:22 PM

Please assume me as a guy with a background in Java programming.

Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.

Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.

Thanks in advance.

#11tom_mai78101

Posted 17 November 2012 - 12:22 PM

Please assume me as a guy with a background in Java programming.

Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.

Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.

Thanks in advance.

#10tom_mai78101

Posted 17 November 2012 - 12:22 PM

Please assume me as a guy with a background in Java programming.

Is there a basic packet design in use for sending custom data, preferably game related information, to servers and/or clients? Any data you can think of is absolutely helpful. My purpose is to understand what a fundamental packet would look like for a packet sent from a game to some place, that allows multiplayers and stuffs. And what a packet does need as a prerequisite.

Does it involves implementing a Runnable? Does it require that it implements Serializable? Will a packet contains a few ArrayLists as member fields? I'm just looking for an easy, generic design. I know the question itself is vague, but that's my point. I just wanted to see what it looks like in the first place.

Thanks in advance.

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