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#Actualbonus.2113

Posted 17 November 2012 - 03:27 PM

Hi,
I've been writing my own "physics engine" as well, though it's 2D. You might want to have a look at euclideanspace.com as well as this paper.
The paper is essentially an overview of everything you need in a physics engine. I hope his helps to get you started :)

Edit: And btw, as long as you're not very versed in the involved math and physics as well as general algorithm design it will be quite hard to get results like the stuff in the video you posted. It gets really hairy in the details. But even if you don't get to that point you'll learn a lot on the way and that seems to be what you're going for anyway.

#2bonus.2113

Posted 17 November 2012 - 03:27 PM

Hi,
I've been writing my own "physics engine" as well, though it's 2D. You might want to have a look at euclideanspace.com as well as this paper.
The paper is essentially an overview of everything you need in a physics engine. I hope his helps to get you started :)

Edit: And btw, as long as you're not very versed in the involved math and physics as well as general algorithm design it will be quite hard to get results like the stuff in the video you posted. It gets really hairy in the details. But even if you don't get to that point you'll learn a lot on the way

#1bonus.2113

Posted 17 November 2012 - 03:20 PM

Hi,
I've been writing my own "physics engine" as well, though it's 2D. You might want to have a look at euclideanspace.com as well as this paper.
The paper is essentially an overview of everything you need in a physics engine. I hope his helps to get you started :)

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