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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#Actualgrasshop

Posted 19 November 2012 - 04:43 PM

EDIT: solved

#15grasshop

Posted 19 November 2012 - 04:43 PM

EDIT: solved

#14grasshop

Posted 19 November 2012 - 04:43 PM

EDIT: solved

#13grasshop

Posted 19 November 2012 - 04:43 PM

EDIT: solved

#12grasshop

Posted 18 November 2012 - 04:49 PM

Hi. I'm experiencing an issue in 3D with transparent primitives. It looks like this:

Posted Image

On the left is how it should look normally, however often when I'm moving the camera around the scene it flickers like shown in the 3 other pictures. Does anybody please know what effect is causing this to happen?

Thanks.

EDIT: I see the problem is being caused because I am adding a random small amount of scaling to the drawing each frame. But it really shouldn't be happening still, it's fine in my DirectX port of this. Why is it occurring?

#11grasshop

Posted 18 November 2012 - 04:28 PM

Hi. I'm experiencing an issue in 3D with transparent primitives. It looks like this:

Posted Image

On the left is how it should look normally, however often when I'm moving the camera around the scene it flickers like shown in the 3 other pictures. Does anybody please know what effect is causing this to happen?

Thanks.

EDIT: I see the problem is being caused because I am adding a random small amount of scaling to the drawing each frame. But it really shouldn't be happening still, it's fine in my DirectX port of this.

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