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#12grasshop
Posted 18 November 2012 - 04:49 PM
Hi. I'm experiencing an issue in 3D with transparent primitives. It looks like this:

On the left is how it should look normally, however often when I'm moving the camera around the scene it flickers like shown in the 3 other pictures. Does anybody please know what effect is causing this to happen?
Thanks.
EDIT: I see the problem is being caused because I am adding a random small amount of scaling to the drawing each frame. But it really shouldn't be happening still, it's fine in my DirectX port of this. Why is it occurring?

On the left is how it should look normally, however often when I'm moving the camera around the scene it flickers like shown in the 3 other pictures. Does anybody please know what effect is causing this to happen?
Thanks.
EDIT: I see the problem is being caused because I am adding a random small amount of scaling to the drawing each frame. But it really shouldn't be happening still, it's fine in my DirectX port of this. Why is it occurring?
#11grasshop
Posted 18 November 2012 - 04:28 PM
Hi. I'm experiencing an issue in 3D with transparent primitives. It looks like this:

On the left is how it should look normally, however often when I'm moving the camera around the scene it flickers like shown in the 3 other pictures. Does anybody please know what effect is causing this to happen?
Thanks.
EDIT: I see the problem is being caused because I am adding a random small amount of scaling to the drawing each frame. But it really shouldn't be happening still, it's fine in my DirectX port of this.

On the left is how it should look normally, however often when I'm moving the camera around the scene it flickers like shown in the 3 other pictures. Does anybody please know what effect is causing this to happen?
Thanks.
EDIT: I see the problem is being caused because I am adding a random small amount of scaling to the drawing each frame. But it really shouldn't be happening still, it's fine in my DirectX port of this.