Well, maybe this indeed is logical, but it's not how I feel I like 4X games, I don't like RTSes (with many exceptions). I would not buy a 4X strategy that was advertised as having any similarities to RTS.
I disagree. RTS's can be 4X, and can be good 4X games. Think of it logically, in a 4X you explore, expand, exploite and exterminate. There is no way you can convince me that the Age of Empires style of RTS does not fit that classification.
Again, you might be completely correct, I don't see any flaw in your reasoning, but the 4X lover in me can't agree with what you saidWell, the primary question is about quantity of micromanagement. In Civilization 2 you can have like 10-20 cities (and you are actively discouraged by the game to have more cities), in Stars! you can have like hundreds planets and have no penatlies if you get more. This is a completely different story As they say, the difference between a medicine and a poison is in the quantity
Also, micromangement can work in a TBS. Take a look at Civilization 2 and Civilization 4, the most successful TBS games, and based completely on micromanagement.
Besides, take a look at Civilization 4. They completely killed micromanagement whenever they could compared to previous series. Yes, Firaxis defintiely sees micromanagement (even though in Civilization there is not too much of it) as the root of all evil.I don't agree with that one. Master of Orion 3 tried to do it, it was an epic fail. After MOO3 I became convinced that partial (optional) automation in principle is a veeery bad thing. Either make it always manual or always fully AI controled. Maybe it's not always true and it could work but... so far I have seen it do much more harm than good. If it's too much for a player to handle then make it simplier. Don't make tools that will play the game for me. I'm the player and I want to play the game myself. I definitely don't want to decide if I want to do something automatic or manual. The game is supposed to make me do it all manually. If I'm resorting to automation (in a turn based game) it means I'm BORED and that I find the game TROUBLESOME, and these are cardinal sins for a game... Really, as a player I don't find "yeah, the city management is boring, but we make it so you can turn an AI governor to do this chore for you" a valid excuse. If you made these cities then make managing them FUN, so I would never ever want to give away the management of it to the computer. And if there are too many cities to handle then limit the number (whatever way you want, I don't know or care how, I'm a player ) until I can handle these without resorting to delegating tasks to AI.
What helps to control MM is optional automation.
I too am a huge 4x fan. However I don't mind playing a 4x RTS (if it's stelar). I prefer TBS though.
Yes quantity of MM can cause headaches. Again back to Civ2 in the early game it was nothing to manually manage 20 workers. But in the later game when you could have a hundred workers it was an absolute nightmare. Choosing one of the automation commands is what I'm talking about with "optional automation". In the end game you want to focus on anything but workers, so you set and forget about them. (Note here: the quality of the automation should not detract from the actual point of automation, specially in Civ's worker case haha). As a GOOD example of optional automation, look at Colonization's (the original) custom house and wagon links. The player manually transports good via wagon and ship from the New World to Europe. You can set a trade link for a wagon which automatically moves goods from one place to another (ie: from inland to a harbor). Then using a custom house the harbor automatically sells those goods to Europe. This is GOOD optional automation which eliminates mundane boring MM.
Agreed MOO3 was a tank. But one example does not invalidate the hundreds of successful automation examples. ;)