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#Actualglhf

Posted 18 November 2012 - 05:08 PM

I think it's really hard to think of a good story that lets the player roleplay the character anyway he wants in an RPG.
Evil or good or neutral... whatever.

The most overused story start is amnesia of some sorts... it's very easy but sooooo overused and from some reading it seems most players are bored of that overused storyline. They want something new and creative.

I had another way of doing it in my head when i started this thread but I forgot what it was.

I've also got an idea of a storyline that lets you be either evil or good from the start.. but it still needs work because all pieces of the storyline don't fit together yet.

You could also do it somewhat like fallout 3 did where you play a few mins as a kid in school before becoming grown up but I still felt kinda forced to be good in the main storyline. That's just annoying when main storyline wants you to be good but all the sidequests lets you be evil... doesn't make sense.

edit:
oh and another way thats popular in a lot of indy games is not mentioning anything at all about your characters past.
You just spawn as an adult in the middle of no where, you don't know anything if you got amnesia or not you don't know anything they don't mention anything at all in the story about anything.

#3glhf

Posted 18 November 2012 - 05:07 PM

I think it's really hard to think of a good story that lets the player roleplay the character anyway he wants in an RPG.
Evil or good or neutral... whatever.

The most overused story start is amnesia of some sorts... it's very easy but sooooo overused and from some reading it seems most players are bored of that overused storyline. They want something new and creative.

I had another way of doing it in my head when i started this thread but I forgot what it was.

I've also got an idea of a storyline that lets you be either evil or good from the start.. but it still needs work because all pieces of the storyline don't fit together yet.

You could also do it somewhat like fallout 3 did where you play a few mins as a kid in school before becoming grown up but I still felt kinda forced to be good in the main storyline. That's just annoying when main storyline wants you to be good but all the sidequests lets you be evil... doesn't make sense.

edit:
oh and another way thats popular in a lot of indy games is not mentioning anything at all about your characters past.
You just spawn as an adult in the middle of no where, you don't know anything if you got amnesia or not you don't know anything they don't mention anything at all in the story about anything.

#2glhf

Posted 18 November 2012 - 05:07 PM

I think it's really hard to think of a good story that lets the player roleplay the character anyway he wants in an RPG.
Evil or good or neutral... whatever.

The most overused story start is amnesia of some sorts... it's very easy but sooooo overused and from some reading it seems most players are bored of that overused storyline. They want something new and creative.

I had another way of doing it in my head when i started this thread but I forgot what it was.

I've also got an idea of a storyline that lets you be either evil or good from the start.. but it still needs work because all pieces of the storyline don't fit together yet.

You could also do it somewhat like fallout 3 did where you play a few mins as a kid in school before becoming grown up but I still felt kinda forced to be good in the main storyline. That's just annoying when main storyline wants you to be good but all the sidequests lets you be evil... doesn't make sense.

edit:
oh and another way thats popular in a lot of indy games is not mentioning anything at all about your characters past.
You just spawn as an adult in the middle of no where, you don't know anything if you got amnesia or not you don't know anything they don't mention anything at all in the story about anything.

#1glhf

Posted 18 November 2012 - 04:56 PM

I think it's really hard to think of a good story that lets the player roleplay the character anyway he wants in an RPG.
Evil or good or neutral... whatever.

The most overused story start is amnesia of some sorts... it's very easy but sooooo overused and from some reading it seems most players are bored of that overused storyline. They want something new and creative.

I had another way of doing it in my head when i started this thread but I forgot what it was.

I've also got an idea of a storyline that lets you be either evil or good from the start.. but it still needs work because all pieces of the storyline don't fit together yet.

You could also do it somewhat like fallout 3 did where you play a few mins as a kid in school before becoming grown up but I still felt kinda forced to be good in the main storyline. That's just annoying when main storyline wants you to be good but all the sidequests lets you be evil... doesn't make sense.

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