Firstly, thanks all, for your remarks. Things are becoming much clearer now.
I would like to say the following.
1) Although, I do not quite understand why a point light source is a Dirac Delta function in the frequency space. I know that the span of the spatial domain is inversely proportional to the span in the frequency domain, i.e. if a function is spread in (x, y, z) coordinates, it will be concentrated in the frequency domain.
BUT - a point light source is concentrated in the spatial domain (it's just a line) and thus, I would expect it to be spread out in the frequency domain.
Why is this not the case?
2) Perhaps I should explain what the motivation behind the problem is. Very often we come across images which contain dark spots. By adding a point light source to the current scene illumination, I wanted to make these spots lighter, i.e. 'more visible'. Since all of you are advising against using a point light source, do you see any other variant of how to address this problem?
Thanks,
opengl_beginner
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#2opengl_beginner
Posted 19 November 2012 - 03:53 AM
Firstly, thanks all, for your remarks. Things are becoming much clearer now.
I would like to say the following.
1) Although, I do not quite understand why a point light source is a Dirac Delta function in the frequency space. I know that the span of the spatial domain is inversely proportional to the span in the frequency domain, i.e. if a function is spread in (x, y, z) coordinates, it will be concentrated in the frequency domain.
BUT - a point light source is concentrated in the spatial domain (it's just a line) and thus, I would expect it to be spread out in the frequency domain.
Why is this not the case?
2) Perhaps I should explain what the motivation behind the problem is. Very often we come across images which contain dark spots. By adding a point light source to the current scene illumination, I wanted to make these spots lighter, i.e. 'more visible'. Since all of you are advising against using a point light source, do you see any other variatn of how to address this problem?
Thanks,
opengl_beginner
I would like to say the following.
1) Although, I do not quite understand why a point light source is a Dirac Delta function in the frequency space. I know that the span of the spatial domain is inversely proportional to the span in the frequency domain, i.e. if a function is spread in (x, y, z) coordinates, it will be concentrated in the frequency domain.
BUT - a point light source is concentrated in the spatial domain (it's just a line) and thus, I would expect it to be spread out in the frequency domain.
Why is this not the case?
2) Perhaps I should explain what the motivation behind the problem is. Very often we come across images which contain dark spots. By adding a point light source to the current scene illumination, I wanted to make these spots lighter, i.e. 'more visible'. Since all of you are advising against using a point light source, do you see any other variatn of how to address this problem?
Thanks,
opengl_beginner
#1opengl_beginner
Posted 19 November 2012 - 03:53 AM
Firstly, thanks all, for your remarks. Things are becoming much clearer now.
I would like to say the following.
1) Although, I do not quite understand why a point light source is a Dirac Delta function in the frequency space. I know that the span of the spatial domain is inversely proportional to the span in the frequency domain, i.e. if a function is spread in (x, y, z) coordinates, it will be concentrated in the frequency domain.
BUT - a point light source is concentrated in the spatial domain (it's just a line) and thus, I would expect it to be spread out in the frequency domain.
Why is this not the case?
2) Perhaps I should explain what the motivation behind the problem is. Very often we come across images which are contain dark spots. By adding a point light source to the current scene illumination, I wanted to make these spots lighter, i.e. 'more visible'. Since all of you are advising against using a point light source, do you see any other variatn of how to address this problem?
Thanks,
opengl_beginner
I would like to say the following.
1) Although, I do not quite understand why a point light source is a Dirac Delta function in the frequency space. I know that the span of the spatial domain is inversely proportional to the span in the frequency domain, i.e. if a function is spread in (x, y, z) coordinates, it will be concentrated in the frequency domain.
BUT - a point light source is concentrated in the spatial domain (it's just a line) and thus, I would expect it to be spread out in the frequency domain.
Why is this not the case?
2) Perhaps I should explain what the motivation behind the problem is. Very often we come across images which are contain dark spots. By adding a point light source to the current scene illumination, I wanted to make these spots lighter, i.e. 'more visible'. Since all of you are advising against using a point light source, do you see any other variatn of how to address this problem?
Thanks,
opengl_beginner