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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualDynamo_Maestro

Posted 20 November 2012 - 02:17 PM

Improved Direct3D 11 device interoperability via ID3DDeviceContextState, including the improved interop with Direct2D/DirectWrite


This alone for me has made this update worth it :D:D

EDIT: Just tested with SharpDX, theres some interesting debug messages now at least for D2D, if an object isnt disposed after the app closes (EVEN if it has been disposed with destructor) the process hangs and VS needs restarting, fortunately this worked out in my favour as I spotted a memory leak that must have been present for 6+ ish months, previous debug messages were not as good despite debuglevels being identical, visually it works flawlessly and faster now though.

#2Dynamo_Maestro

Posted 20 November 2012 - 02:17 PM

Improved Direct3D 11 device interoperability via ID3DDeviceContextState, including the improved interop with Direct2D/DirectWrite


This alone for me has made this update worth it :D:D

EDIT: Just tested with SharpDX, theres some interesting debug messages now at least for D2D, if an object isnt disposed after the app closes (EVEN if it has been disposed with destructor) the process hangs and VS needs restarting, fortunately this worked out in my favour as I spotted a memory leak that must have been present for 6+ ish months, previous debug messages were not as good despite debuglevels being identical, visually it works flawlessly and faster now though.

#1Dynamo_Maestro

Posted 20 November 2012 - 01:20 PM

Improved Direct3D 11 device interoperability via ID3DDeviceContextState, including the improved interop with Direct2D/DirectWrite


This alone for me has made this update worth it :D:D

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