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#ActualPolyVox

Posted 20 November 2012 - 03:43 PM

Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here.

Some key points:
  • Written in C++ and available under the zlib license.
  • Independent of graphics API or rendering engine.
  • Can create both smooth and cubic-style terrain.
  • Raycasting support for picking and ambient occlusion.
  • Support for large volumes with compression and paging.
  • Provides image processing operations (resampling, blurring, etc).
  • Has an A* implementation for pathfinding through volume data.
The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: http://www.volumesoffun.com/polyvox-version-0-2-released/

Hope someone finds it useful :-)

#5PolyVox

Posted 20 November 2012 - 03:43 PM

Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here.

Posted Image[/img]

Some key points:
  • Written in C++ and available under the zlib license.
  • Independent of graphics API or rendering engine.
  • Can create both smooth and cubic-style terrain.
  • Raycasting support for picking and ambient occlusion.
  • Support for large volumes with compression and paging.
  • Provides image processing operations (resampling, blurring, etc).
  • Has an A* implementation for pathfinding through volume data.
The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: http://www.volumesoffun.com/polyvox-version-0-2-released/

Hope someone finds it useful :-)

#4PolyVox

Posted 20 November 2012 - 03:34 PM

Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here.

Posted Image

Some key points:
  • Written in C++ and available under the zlib license.
  • Independent of graphics API or rendering engine.
  • Can create both smooth and cubic-style terrain.
  • Raycasting support for picking and ambient occlusion.
  • Support for large volumes with compression and paging.
  • Provides image processing operations (resampling, blurring, etc).
  • Has an A* implementation for pathfinding through volume data.
The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: http://www.volumesoffun.com/polyvox-version-0-2-released/

Hope someone finds it useful :-)

#3PolyVox

Posted 20 November 2012 - 03:34 PM

Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here.

http://www.volumesoffun.com/wordpress/wp-content/uploads/2012/11/Combined-600x404.jpg

Some key points:
  • Written in C++ and available under the zlib license.
  • Independent of graphics API or rendering engine.
  • Can create both smooth and cubic-style terrain.
  • Raycasting support for picking and ambient occlusion.
  • Support for large volumes with compression and paging.
  • Provides image processing operations (resampling, blurring, etc).
  • Has an A* implementation for pathfinding through volume data.
The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: http://www.volumesoffun.com/polyvox-version-0-2-released/

Hope someone finds it useful :-)

#2PolyVox

Posted 20 November 2012 - 03:34 PM

Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here.

http://www.volumesoffun.com/wordpress/wp-content/uploads/2012/11/Combined-600x404.jpg

Some key points:
  • Written in C++ and available under the zlib license.
  • Independent of graphics API or rendering engine.
  • Can create both smooth and cubic-style terrain.
  • Raycasting support for picking and ambient occlusion.
  • Support for large volumes with compression and paging.
  • Provides image processing operations (resampling, blurring, etc).
  • Has an A* implementation for pathfinding through volume data.
The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: http://www.volumesoffun.com/polyvox-version-0-2-released/

Hope someone finds it useful :-)

#1PolyVox

Posted 20 November 2012 - 03:32 PM

Hi all,

We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here.

Some key points:
  • Written in C++ and available under the zlib license.
  • Independent of graphics API or rendering engine.
  • Can create both smooth and cubic-style terrain.
  • Raycasting support for picking and ambient occlusion.
  • Support for large volumes with compression and paging.
  • Provides image processing operations (resampling, blurring, etc).
  • Has an A* implementation for pathfinding through volume data.
The new release contains a number of improvements to both the library and also to the surrounding development process. You can read the release announcement here: http://www.volumesoffun.com/polyvox-version-0-2-released/

Hope someone finds it useful :-)

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