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#Actualselve

Posted 21 November 2012 - 01:11 PM

Thanks all, now it's working.
Instead of using:
[source lang="cpp"]if(ballposition.x == balltarget.x && ballposition.y == balltarget.y) { balltarget.x = (rand() * 100) % SCREEN_WIDTH; balltarget.y = (rand() * 100) % SCREEN_HEIGHT; }[/source]

I used:
[source lang="cpp"]if(abs(ballposition.x-balltarget.x)< ballspeed && abs(ballposition.y-balltarget.y)< ballspeed) { balltarget.x = (rand() * 100) % SCREEN_WIDTH; balltarget.y = (rand() * 100) % SCREEN_HEIGHT; }[/source]

#2selve

Posted 21 November 2012 - 01:06 PM

Thanks all, now it's working.
Instead of using:
[source lang="cpp"]if(ballposition.x == balltarget.x &amp;&amp; ballposition.y == balltarget.y) { balltarget.x = (rand() * 100) % SCREEN_WIDTH; balltarget.y = (rand() * 100) % SCREEN_HEIGHT; }[/source]

I used:
[source lang="cpp"]if(abs(ballposition.x-balltarget.x)<10 &amp;&amp; abs(ballposition.y-balltarget.y)< 10) { balltarget.x = (rand() * 100) % SCREEN_WIDTH; balltarget.y = (rand() * 100) % SCREEN_HEIGHT; }[/source]

#1selve

Posted 21 November 2012 - 01:05 PM

Thanks all, now it's working.
Instead of using:
[source lang="cpp"]if(ballposition.x == balltarget.x && ballposition.y == balltarget.y) { balltarget.x = (rand() * 100) % SCREEN_WIDTH; balltarget.y = (rand() * 100) % SCREEN_HEIGHT; }[/source]

I used:
[source lang="cpp"]if(abs(ballposition.x-balltarget.x)<100 && abs(ballposition.y-balltarget.y)< 100) { balltarget.x = (rand() * 100) % SCREEN_WIDTH; balltarget.y = (rand() * 100) % SCREEN_HEIGHT; }[/source]

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