glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fbo0); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo1); glBlitFramebufferEXT(0, 0, screenw, screenh, 0, 0, screenw, screenh, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, GL_NEAREST); glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); glBlitFramebufferEXT(0, 0, screenw, screenh, 0, 0, screenw, screenh, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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#Actualic0de
Posted 22 November 2012 - 10:50 PM
I hate answering my own questions but I'll put this here in case anyone needs it. I came up with an ugly solution that involves doing two blits changing glDrawBuffer in between.
#1ic0de
Posted 22 November 2012 - 10:48 PM
I hate answering my own questions but I'll put this here in case anyone needs it. I came up with an ugly solution that involves doing two blits changing glDrawBuffer in between.
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, msbuffer.fbo); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo1.fbo); glBlitFramebufferEXT(0, 0, msbuffer.screenw, msbuffer.screenh, 0, 0, fbo1.screenw, fbo1.screenh, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, GL_NEAREST); glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); glBlitFramebufferEXT(0, 0, msbuffer.screenw, msbuffer.screenh, 0, 0, fbo1.screenw, fbo1.screenh, GL_COLOR_BUFFER_BIT, GL_NEAREST);