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#Actualkunos

Posted 23 November 2012 - 12:49 AM

Both of those time-steps are unacceptable. 1/48th is usually the highest anyone would go, and 1/30th is the most common.


nonsense.

My stuff was running at 333Hz back in 2001, from 333Hz to 1000Hz now.

Run whatever physics time step you need in order to satisfy the stiffness of your physics subsystem and the requested collision fidelity.

#2kunos

Posted 23 November 2012 - 12:49 AM

Both of those time-steps are unacceptable. 1/48th is usually the highest anyone would go, and 1/30th is the most common.


nonsense.

My stuff was running at 333Hz back in 2001, from 333Hz to 1000Hz now.

Run whatever physics time step you need in order to satisfy the stiffness of your physics subsystem and the requested collision fidelity.

#1kunos

Posted 23 November 2012 - 12:47 AM

Both of those time-steps are unacceptable. 1/48th is usually the highest anyone would go, and 1/30th is the most common.


nonsense.

My stuff was running at 333Hz back in 2001, from 333Hz to 1000Hz now.

Run whatever time step you need in order to satisfy the stiffness of your physics subsystem and the requested collision fidelity.

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