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#ActualDmitryNik

Posted 23 November 2012 - 06:21 AM

Hello!

I can bet, there are a lot of questions about how to do it. But due to the lack of skills "how to google right" I cannot find anything which could be useful for beginners in games programming. I've created a terrain from the height map and now I would like to create some strange creatures(like me =) ), which are moving around the surface. How can I make them move on surface according to the heights(y -coordinate): if there is a kind of hill, then creature is about to move on that hill smoothly, not just through this hill. At this moment my camera can move easily through the hills and surely surface itself. So surface only looks solid. So, my question is, how can I make the terrain really(as much as it possible in games world) solid that all creatures are able to move along all curves, hills and will not be able to go through those hills? Is there any specific algorithms and theories? Is it only about collision detection with the surface?

Thank you for your answers beforehand.

#4DmitryNik

Posted 23 November 2012 - 06:21 AM

Hello!

I can bet, there are a lot of questions about how to do it. But due to the lack of skills "how to google right" I cannot find anything which could be useful for beginners in games programming. I've created a terrain from the height map and now I would like to create some strange creatures(like me =) ), which are moving around the surface. How can I make them move on surface according to the heights(y -coordinate): if there is a kind of hill, then creature is about to move on that hill smoothly, not just through this hill. At this moment my camera can move easily through the hills and surely surface itself. So surface only looks solid. So, my question is, how can I make the terrain really(as much as it possible in games world) solid that all creatures are able to move along all curves, hills and will not be able to go through those hills? Is there any specific algorithms and theories? Is it only about collision detection with the surface?

Thank you for your answers beforehand.

#3DmitryNik

Posted 23 November 2012 - 06:21 AM

Hello!

I can bet, there are a lot of questions about how to do it. But due to the lack of skills "how to google right" I cannot find anything which could be useful for beginners in games programming. I've created a terrain from the height map and now I would like to create some strange creatures(like me =) ), which are moving around the surface. How can I make them move on surface according to the heights(y -coordinate): if there is a kind of hill, then creature is about to move on that hill smoothly, not just through this hill. At this moment my camera can move easily through the hills and surely surface itself. So surface only looks solid. So, my question is, how can I make the terrain really(as much as it possible in games world) solid that all creatures are able to move along all curves, hills and will not be able to go through those hills? Is there any specific algorithms and theories? Is it only about collision detection with the surface?

Thank you for your answers beforehand.

#2DmitryNik

Posted 23 November 2012 - 06:21 AM

Hello!

I can bet, there are a lot of questions about how to do it. But due to the lack of skills "how to google right" I cannot find anything which could be useful for beginners in games programming. I've created a terrain from the height map and now I would like to create some strange creatures(like me =) ), which are moving around the surface. How can I make them move on surface according to the heights(y -coordinate): if there is a kind of hill, then creature is about to move on that hill smoothly, not just through this hill. At this moment my camera can move easily through the hills and surely surface itself. So surface only looks solid. So, my question is, how can I make the terrain really(as much as it possible in games world) solid that all creatures are able to move along all curves, hills and will not be able to go through those hills? Is there any specific algorithms and theories? Is it only about collision detection with the surface?

Thank you for your answers beforehand.

#1DmitryNik

Posted 23 November 2012 - 06:18 AM

Hello!

I can bet, there are a lot of questions about how to do it. But due to the lack of skills "how to google right" I cannot find anything which could be useful for beginners in games programming. I've created a terrain from the height map and now I would like to create some strange creatures(like me =) ), which are moving around the surface. How can I make them move on surface according to the heights(y -coordinate): if there is a kind of hill, then creature is about to move on that hill smoothly, not just through this hill. At this moment my camera can move easily through the hills and surely surface itself. So surface only looks solid. So, my question is, how can I make the terrain really(as much as it possible in games world) solid that all creatures are able to move along all curves, hills and will not be able to go through those hills? Is there any specific algorithms and theories? Is it only about collision detection with the surface?

Thank you for your answers beforehand.

p.s. in Attachments could be found a figure that demonstrates, what did I mean=) Real surface is a bit more complicated.

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