hi
finally, i got the above program to works. however, when i added the LoadTexre2D to my fractals program, it messed up the color of my fractals when rendered after the display splash screen. i tried to put glLoadIdentity() and glPushMatrix and glPopMatrix between display as it to insulate the color buffer but the problem still persists. i know, that is not very smart.
what should i look at? is it because i used texture1D and texture2D?
any advice will be appreciated.
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#1nickme
Posted 23 November 2012 - 05:51 PM
hi
i got it to work in this program (the program above) but when i paste back the LoadTexture2D and display_splash_screen to the fractals program, i still have the same problem. what should i look for?
it also messed up the color of my fractals when rendered after the display splash screen. i tried to put glLoadIdentity() and glPushMatrix and glPopMatrix between display as it to insulate the color buffer but the problem still persists.
any advice will be appreciated.
i got it to work in this program (the program above) but when i paste back the LoadTexture2D and display_splash_screen to the fractals program, i still have the same problem. what should i look for?
it also messed up the color of my fractals when rendered after the display splash screen. i tried to put glLoadIdentity() and glPushMatrix and glPopMatrix between display as it to insulate the color buffer but the problem still persists.
any advice will be appreciated.