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#Actualsuperman3275

Posted 23 November 2012 - 11:01 PM

Do this right now:

1) Get a piece of paper and a pencil

2) Write as a header: "Function"

3) Think about exactly what your game is and right it down.

Example for Pong:

Pong is a 2d game. There are two paddles. One is player controlled and the other is A.I. controlled. There is a ball that moves around the screen. Whenever the ball hits a paddle I reverse either it's x or y velocity depending on which side it hits. The paddles are both next to the top and bottom of the screen. If the ball goes past a paddle the game ends....

This is important. You need to define your goals, limits, and conditions right now. You need to understand the rules, and the extent of your game. Write it all down.
Then list it all. List all the functions and rules.

4) What is in your game? Write it down. You need to know what the actual objects are before coding. Making mario?:

1) Mario
2) Coins
3) Bricks
4) Mushrooms
5) etc.
6) etc.

Write EVERYTHING down. You need every last object.

5) Figure out the system level things your game needs.

Example:

I need a window. The game will have custom art so I'll need something to load images. I want music and sound to be played, so I'll need audio too. The only way to control the player is having an Input manager. Oh, there's collision? That means I'll need some collision code too. Yet, handling collision will take Physics...

6) Now find out the actual objects.

1) Write down as a header of a page of notebook paper: "Objects"
2) List all the objects in your game. Adhere to the single responsibility principle, and feel free to go back and change things.

7) Write down the objects functions. You need to know the objects responsibilities and functions. Take a page per object and write down EXACTLY what it does. Make sure to note any interaction it has with other objects.

Now start coding, using all of these pages as a guide. Remember to use small incentives. Build a playable, small game, and than expand it with your other ideas.

#2superman3275

Posted 23 November 2012 - 11:00 PM

Do this right now:

1) Get a piece of paper and a pencil

2) Write as a header: "Function"

3) Think about exactly what your game is and right it down.

Example for Pong:

Pong is a 2d game. There are two paddles. One is player controlled and the other is A.I. controlled. There is a ball that moves around the screen. Whenever the ball hits a paddle I reverse either it's x or y velocity depending on which side it hits. The paddles are both next to the top and bottom of the screen. If the ball goes past a paddle the game ends....

This is important. You need to define your goals, limits, and conditions right now. You need to understand the rules, and the extent of your game. Write it all down.
Then list it all. List all the functions and rules.

4) What is in your game? Write it down. You need to know what the actual objects are before coding. Making mario?:

1) Mario
2) Coins
3) Bricks
4) Mushrooms
5) etc.
6) etc.

Write EVERYTHING down. You need every last object.

5) Figure out the system level things your game needs.

Example:

I need a window. The game will have custom art so I'll need something to load images. I want music and sound to be played, so I'll need audio too. The only way to control the player is having an Input manager. Oh, there's collision? That means I'll need some collision code too. Yet, handling collision will take Physics...

6) Now find out the actual objects.

1) Write down as a header of a page of notebook paper: "Objects"
2) List all the objects in your game. Adhere to the single responsibility principle, and feel free to go back and change things.

7) Write down the objects functions. You need to know the objects responsibilities and functions. Take a page per object and write down EXACTLY what it does. Make sure to not any interaction it has with other objects.

Now start coding, using all of these pages as a guide. Remember to use small incentives. Build a playable, small game, and than expand it with your other ideas.

#1superman3275

Posted 23 November 2012 - 10:59 PM

Do this right now:

1) Get a piece of paper and a pencil

2) Write as a header: "Function"

3) Think about exactly what your game is and right it down.

Example for Pong:

Pong is a 2d game. There are two paddles. One is player controlled and the other is A.I. controlled. There is a ball that moves around the screen. Whenever the ball hits a paddle I reverse either it's x or y velocity depending on which side it hits. The paddles are both next to the top and bottom of the screen. If the ball goes past a paddle the game ends....

This is important. You need to define your goals, limits, and conditions right now. You need to understand the rules, and the extent of your game. Write it all down.
Then list it all. List all the functions and rules.

4) What is in your game? Write it down. You need to know what the actual objects are before coding. Making mario?:

1) Mario
2) Coins
3) Bricks
4) Mushrooms
5) etc.
6) etc.

Write EVERYTHING down. You need every last object.

5) Figure out the system level things your game needs.

Example:

I need a window. The game will have custom art so I'll need something to load images. I want music and sound to be played, so I'll need audio too. The only way to control the player is having an Input manager. Oh, there's collision? That means I'll need some collision code too. Yet, handling collision will take Physics...

6) Now find out the actual objects.
1) Write down as a header of a page of notebook paper: "Objects"
2) List all the objects in your game. Adhere to the single responsibility principle, and feel free to go back and change things.

7) Write down the objects functions. You need to know the objects responsibilities and functions. Take a page per object and write down EXACTLY what it does. Make sure to not any interaction it has with other objects.

Now start coding, using all of these pages as a guide. Remember to use small incentives. Build a playable, small game, and than expand it with your other ideas.

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