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#Actualdabo

Posted 25 November 2012 - 02:56 AM

Thank you for the tip.

I noticed that when I change this line:
Velocity = Velocity + acceleration * deltaTime;

into:
Velocity = Velocity + acceleration;

It appears to work like I expect, it also fixes the seek steering behavior. Can anyone explain this? I thought deltaTime had to be included when calculating both velocity and position. Maybe there is still a problem hidden somewhere.

EDIT: I should add, at higher speeds I need to increase the max force as well.

#2dabo

Posted 25 November 2012 - 02:55 AM

Thank you for the tip.

I noticed that when I change this line:
Velocity = Velocity + acceleration * deltaTime;

into:
Velocity = Velocity + acceleration;

It appears to work like I expect, it also fixes the seek steering behavior. Can anyone explain this? I thought deltaTime had to be included when calculating both velocity and position. Maybe there is still a problem hidden somewhere.

EDIT: I should add, at higher speeds I need to increase the max force as well.

#1dabo

Posted 24 November 2012 - 10:43 AM

Thank you for the tip.

I noticed that when I change this line:
Velocity = Velocity + acceleration * deltaTime;

into:
Velocity = Velocity + acceleration;

It appears to work like I expect, it also fixes the seek steering behavior. Can anyone explain this? I thought deltaTime had to be included when calculating both velocity and position. Maybe there is still a problem hidden somewhere.

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