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#ActualMrJoshL

Posted 25 November 2012 - 12:51 PM

Don't get me wrong, I love mathematics with a passion, but most CG books teach you the concepts with mathematical notation in all its formality, which I was never properly taught in school. There is this website, called Scratch a Pixel, that teaches these concepts, and I found most of their lessons very good for beginners. There is no escaping mathematics, and there should be no reason to, but sometimes the notation is confusing. There are also several university pages about computer graphics in general, particularly from the University of Utah Computer Science Department. There are also books, I like Real Time Rendering, 3rd Ed. and I also like Computer Graphics, Principles and Practice. You do not need to go buy a lot of books, but they are excellent references, contain much information, and are edited to the teeth (usually).

#1MrJoshL

Posted 25 November 2012 - 11:22 AM

Don't get me wrong, I love mathematics with a passion, but most CG books teach you the concepts with mathematical notation in all its formality, which I was never properly taught in school. There is this website, called Scratch a Pixel, that teaches these concepts, and I found most of their lessons very good for beginners.

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