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#ActualMoonkis

Posted 25 November 2012 - 05:36 PM

The old 8-bit games used bitmaps representing a wall from every different view. The image on screen is then pasted together, using these pre-drawn walls, to give a 3d image. Enemies, items etc are scaled depending on how far away they are from the player. More modern games use a 3d engine which just replicates the view, but in real 3d.

This is exactly what I want to do, and I know how it's represented just not how to achieve it, and I really don't want to do it with a modern approach using 3D ( After all that is what I asked in my first post ). Since the old games didn't use 3D ( Did they? Did SNES support 3D? ) it must be possible without using 3D strictly using 2D? If so, then how would you achieve that code-wise? Think Eye of the Beholder and Arcania for SNES.

#4Moonkis

Posted 25 November 2012 - 04:31 PM

The old 8-bit games used bitmaps representing a wall from every different view. The image on screen is then pasted together, using these pre-drawn walls, to give a 3d image. Enemies, items etc are scaled depending on how far away they are from the player. More modern games use a 3d engine which just replicates the view, but in real 3d.

This is exactly what I want to do, and I know how it's represented just not how to achieve it, and I really don't want to do it with a modern approach using 3D ( After all that is what I asked in my first post ). Since the old games didn't use 3D ( Did they? Did SNES support 3D? ) it must be possible without using 3D strictly using 2D? If so, then how would you achieve that code-wise? Think Eye of the Beholder and Arcania for SNES.

#3Moonkis

Posted 25 November 2012 - 04:31 PM

The old 8-bit games used bitmaps representing a wall from every different view. The image on screen is then pasted together, using these pre-drawn walls, to give a 3d image. Enemies, items etc are scaled depending on how far away they are from the player. More modern games use a 3d engine which just replicates the view, but in real 3d.

This is exactly what I want to do, and I know how it's represented just not how to achieve it, and I really don't want to do it with a modern approach using 3D ( After all that is what I asked in my first post ). Since the old games didn't use 3D ( Did they? Did SNES support 3D? ) it must be possible without using 3D strictly using 2D? If so, then how would you achieve that code-wise? Think Eye of the Beholder and Arcania for SNES.

#2Moonkis

Posted 25 November 2012 - 04:31 PM

The old 8-bit games used bitmaps representing a wall from every different view. The image on screen is then pasted together, using these pre-drawn walls, to give a 3d image. Enemies, items etc are scaled depending on how far away they are from the player. More modern games use a 3d engine which just replicates the view, but in real 3d.

This is exactly what I want to do, and I know how it's represented just not how to achieve it, and I really don't want to do it with a modern approach using 3D ( After all that is what I asked in my first post ). Since the old games didn't use 3D ( Did they? Did SNES support 3D? ) it must be possible without using 3D strictly using 2D? If so, then how would you achieve that code-wise? Think Eye of the Beholder and Arcania for SNES.

#1Moonkis

Posted 25 November 2012 - 03:49 PM

The old 8-bit games used bitmaps representing a wall from every different view. The image on screen is then pasted together, using these pre-drawn walls, to give a 3d image. Enemies, items etc are scaled depending on how far away they are from the player. More modern games use a 3d engine which just replicates the view, but in real 3d.

This is exactly what I want to do, and I know how it's represented just not how to achieve it, and I really don't want to do it with a modern approach using 3D ( After all that is what I asked in my first post ). Since the old games didn't use 3D ( Did they? ) it must be possible without using 3D strictly 2D? If so, then how would you achieve that code-wise?

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