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#ActualBacterius

Posted 25 November 2012 - 06:05 PM

Game making is, it seems to me, a team effort. You can't really, except for the simplest games, do it alone. And coders (look at me!) often make terrible artists because we're more concerned with optimisation than artistic vision. We'd dump the colours if we though we could shave off a microsecond on a tight loop.

Interesting vision. Myself I care a lot about art and graphical appearance, but I simply cannot produce any myself. I definitely wouldn't sacrifice an artistic aspect of the game clawing for a couple extra frames per second. I mean, performance is important, but at some point you just need to accept that doing computational work takes time.

#1Bacterius

Posted 25 November 2012 - 06:04 PM

Game making is, it seems to me, a team effort. You can't really, except for the simplest games, do it alone. And coders (look at me!) often make terrible artists because we're more concerned with optimisation than artistic vision. We'd dump the colours if we though we could shave off a microsecond on a tight loop.

Interesting vision. Myself I care a lot about art and graphical appearance, but I simply cannot produce any myself. I definitely wouldn't sacrifice an artistic aspect of the game clawing for a couple extra frames per second.

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