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#Actualkubera

Posted 28 November 2012 - 04:35 PM

In DirectX such voice rendering is made by a real-time thread which is running implicitly.
(in WASAPI, DirectSound, XAudio2)
You do not have to develop your own loop.
For example, a different API would be Open AL.

#1kubera

Posted 25 November 2012 - 11:16 PM

In DirectX such voice rendering is made by real-time thread which is running implicitly.
(in WASAPI, DirectSound, XAudio2)
You do not have to develop your own loop.
For example, a different API would be Open AL.

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