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### #ActualMedo3337

Posted 26 November 2012 - 09:11 AM

@Hodgman:As I mentioned I'm trying to find a method with the EXACT prototype that I posted earlier:
void MoveTo(Model *model, D3DXVECTOR3 toPoint);

After calling this method, the model should start moving and rotating untill it arrive at 'toPoint', of course the model should takecare of the other physical objects around.

### #2Medo3337

Posted 26 November 2012 - 09:11 AM

@Hodgman:As I mentioned I'm trying to find a method with the EXACT prototype that I posted earlier:
void MoveTo(Model *model, D3DXVECTOR3 toPoint);

After calling this method, the model should start moving and rotating untill it arrive at 'toPoint', of course the model should takecare of the other physical objects around.

### #1Medo3337

Posted 26 November 2012 - 05:31 AM

@Hodgman:As I mentioned I'm trying to find a method with the EXACT prototypes that I posted:
void MoveTo(Model *model, D3DXVECTOR3 toPoint);

After calling this method, the model should start moving and rotating untill it arrive at 'toPoint', of course the model should takecare of the other physical objects around.

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