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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualKnolanCross

Posted 26 November 2012 - 10:59 AM

Oh sorry, complety missunderstood what you said.

In this case I believe you need something like this:


[source lang="cpp"]srand(time(NULL));unsigned numberOfAsteroids = (SDL_GetTicks()/30000) + 1; // 1 extra asteroid per 30 secondsif (asteroidsOnScreen < numberOfAsteroids){ if (SDL_GetTicks() - lastTimeTriedToSpamAsteroid >  1000){ // try once per second   unsigned chance = rand() % 100;   if (chance >= 50){ // 50% chance to spawn an asteroid    bool up = rand() % 2;    if (up == false){ spawnAsteroid(x = rand()%WIDTH_OF_SCREEN, y = HEIGHT_OF_SCREEN);    }    else{ spawnAsteroid(x = rand()%WIDTH_OF_SCREEN, y = 0);    }   }   lastTimeTriedToSpamAsteroid = SDL_GetTicks(); }}[/source]

EDIT: in this case y = 0 is top part of the screen.

#5KnolanCross

Posted 26 November 2012 - 10:59 AM

Oh sorry, complety missunderstood what you said.

In this case I believe you need something like this:


[source lang="cpp"]srand(time(NULL));unsigned numberOfAsteroids = (SDL_GetTicks()/30000) + 1; // 1 extra asteroid per 30 secondsif (asteroidsOnScreen < numberOfAsteroids){ if (SDL_GetTicks() - lastTimeTriedToSpamAsteroid >  1000){ // try once per second   unsigned chance = rand() % 100;   if (chance >= 50){ // 50% chance to spawn an asteroid    bool up = rand() % 2;    if (up == false){ spawnAsteroid(x = rand()%WIDTH_OF_SCREEN, y = HEIGHT_OF_SCREEN);    }    else{ spawnAteroid(x = rand()%WIDTH_OF_SCREEN, y = 0);    }   }   lastTimeTriedToSpamAsteroid = SDL_GetTicks(); }}[/source]

EDIT: in this case y = 0 is top part of the screen.

#4KnolanCross

Posted 26 November 2012 - 10:48 AM

Oh sorry, complety missunderstood what you said.

In this case I believe you need something like this:


[source lang="cpp"]srand(time(NULL));unsigned numberOfAsteroids = (SDL_GetTicks()/30000) + 1; // 1 extra asteroid per 30 secondsif (asteroidsOnScreen < numberOfAsteroids){ if (SDL_GetTicks() - lastTimeTriedToSpamAsteroid >  1000){ // try once per second   unsigned chance = rand() % 100;   if (chance >= 50){ // 50% chance to spawn an asteroid    bool up = rand() % 2;    if (up == false){ spawnAsteroid(x = rand()%WIDTH_OF_SCREEN, y = HEIGHT_OF_SCREEN);    }    else{ spawnAteroidOnLowerPart(x = rand()%WIDTH_OF_SCREEN, y = 0);    }   }   lastTimeTriedToSpamAsteroid = SDL_GetTicks(); }}[/source]

EDIT: in this case y = 0 is top part of the screen.

#3KnolanCross

Posted 26 November 2012 - 10:47 AM

Oh sorry, complety missunderstood what you said.

In this case I believe you need something like this:


[source lang="cpp"]srand(time(NULL));int numberOfAsteroids = (SDL_GetTicks()/30000) + 1; // 1 extra asteroid per 30 secondsif (asteroidsOnScreen < numberOfAsteroids){ if (SDL_GetTicks() - lastTimeTriedToSpamAsteroid >  1000){ // try once per second   int chance = rand() % 100;   if (chance >= 50){ // 50% chance to spawn an asteroid    int up = rand() % 2;    if (up == 0){ spawnAsteroid(x = rand()%WIDTH_OF_SCREEN, y = HEIGHT_OF_SCREEN);    }    else{ spawnAteroidOnLowerPart(x = rand()%WIDTH_OF_SCREEN, y = 0);    }   }   lastTimeTriedToSpamAsteroid = SDL_GetTicks(); }}[/source]

EDIT: in this case y = 0 is top part of the screen.

#2KnolanCross

Posted 26 November 2012 - 10:46 AM

Oh sorry, complety missunderstood what you said.

In this case I believe you need something like this:


[source lang="cpp"]srand(time(NULL));int numberOfAsteroids = (SDL_GetTicks()/30000) + 1; // 1 extra asteroid per 30 secondsif (asteroidsOnScreen < numberOfAsteroids){     if (SDL_GetTicks() - lastTimeTriedToSpamAsteroid >  1000){ // try once per second          int chance = rand() % 100;          if (chance >= 50){ // 50% chance to spawn an asteroid               int up = rand() % 2;               if (up == 0){                    spawnAsteroid(x = rand()%WIDTH_OF_SCREEN, y = HEIGHT_OF_SCREEN);               }               else{                    spawnAteroidOnLowerPart(x = rand()%WIDTH_OF_SCREEN, y = 0);               }          }          lastTimeTriedToSpamAsteroid = SDL_GetTicks();     }}[/source]

#1KnolanCross

Posted 26 November 2012 - 10:45 AM

Oh sorry, complety missunderstood what you said.

In this case I believe you need something like this:

srand(time(NULL));
int numberOfAsteroids = (SDL_GetTicks()/30000) + 1; // 1 extra asteroid per 30 seconds
if (asteroidsOnScreen < numberOfAsteroids){
if (SDL_GetTicks() - lastTimeTriedToSpamAsteroid >  1000){ // try once per second
int chance = rand() % 100;
if (chance >= 50){ // 50% chance to spawn an asteroid
int up = rand() % 2;
if (up == 0){
spawnAsteroid(x = rand()%WIDTH_OF_SCREEN, y = HEIGHT_OF_SCREEN);
}
else{
spawnAteroidOnLowerPart(x = rand()%WIDTH_OF_SCREEN, y = 0);
}
}
lastTimeTriedToSpamAsteroid = SDL_GetTicks();
}
}

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