Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualNightCreature83

Posted 27 November 2012 - 08:07 AM

Hey

I've been learning the basics of game development for some time now, and I believe that I am ready to take "the next step". So far, I've been working with XNA, but I get the feeling that Microsoft is slowly abandoning it. Therefor, I think it's time to switch to another API - I did some research, and I think that OpenGL would be good place to go, because it is supported on many platforms, and has a large enough community from which I could get help when I get stuck. My question is - which developing environment would be best to start working with C++ and OpenGL. I've been using Visual Studio for some time now, so if it's possible to use it with OpenGL it would be great.

Seeing you come from XNA I think you will feel more at home with DX11. That being said there is no reason to switch away from VS for OpenGL development just switch to C++ or use OpenTK in which case you can even stick with C#. http://sourceforge.net/projects/opentk/

#1NightCreature83

Posted 27 November 2012 - 08:06 AM

Hey

I've been learning the basics of game development for some time now, and I believe that I am ready to take "the next step". So far, I've been working with XNA, but I get the feeling that Microsoft is slowly abandoning it. Therefor, I think it's time to switch to another API - I did some research, and I think that OpenGL would be good place to go, because it is supported on many platforms, and has a large enough community from which I could get help when I get stuck. My question is - which developing environment would be best to start working with C++ and OpenGL. I've been using Visual Studio for some time now, so if it's possible to use it with OpenGL it would be great.

Seeing you come from XNA I think you will feel more at home with DX11. That being said there is no reason to switch away from VS for OpenGL development just switch to C++ or use OpenTK in which case you can even stick with C#.

PARTNERS