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#ActualDiegoFloor

Posted 27 November 2012 - 05:52 PM

Hi, I hope this is the appropriate forum for this discussion.

I'm trying to come up with a dungeon maker system or, more generally, a system for creating rooms and tunnels that is easy and intuitive for the user. edit: The more powerful the creation system the better (obviously) and I'm aiming at something that allows the user the have curved walls and is not restricted to a 2d plane.

I'm playing with a few ideas here. The result product of all of them is made with modules, pre made models.

The user creates nodes, connects them and they become rooms connected by corridor and hallway. Maybe each node has properties that define what this is going to be in the final product, like room size or something like that.

The other idea is by defining the ground. The user draws the ground as splines and the system creates the ground model and adds walls and ceiling.

Third idea: The user creates the volumes like small minecraft's cubes and the system does some kind of 'interpolation', using curved walls and such when needed.

Any ideas? Posted Image

#1DiegoFloor

Posted 27 November 2012 - 12:29 PM

Hi, I hope this is the appropriate forum for this discussion.

I'm trying to come up with a dungeon maker system or, more generally, a system for creating rooms and tunnels that is easy and intuitive for the user.

I'm playing with a few ideas here. The result product of all of them is made with modules, pre made models.

The user creates nodes, connects them and they become rooms connected by corridor and hallway. Maybe each node has properties that define what this is going to be in the final product, like room size or something like that.

The other idea is by defining the ground. The user draws the ground as splines and the system creates the ground model and adds walls and ceiling.

Third idea: The user creates the volumes like small minecraft's cubes and the system does some kind of 'interpolation', using curved walls and such when needed.

Any ideas? :)

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