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#ActualBacterius

Posted 27 November 2012 - 08:33 PM

Daaark's suggestion can be extended to 3D rather easily, by making the walls higher, adding a ceiling, and introducing additional tiles such as stairs or ladders (unless your world is in zero gravity!). Curved walls can also be added as "curved tile" types (in various orientations).

Of course, the most "general" system would be a full-blown voxel algorithm which literally digs out the dungeon procedurally, but that's infinitely more complicated (and you lose the retro feel).

#1Bacterius

Posted 27 November 2012 - 08:33 PM

Daaark's suggestion can be extended to 3D rather easily, by making the walls higher, adding a ceiling, and introducing additional tiles such as stairs or ladders (unless your world is in zero gravity!). Curved walls can also be added as "curved tile" types (in various orientations).

Of course, the most "general" system would be a full-blown voxel algorithm which literally digs the dungeon procedurally, but that's infinitely more complicated (and you lose the retro feel).

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