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#ActualNoAdmiral

Posted 28 November 2012 - 01:50 AM

You could recreate the feel of first-person horror (like someone mentioned the area in FEAR where you turn around to a different level than was there before) by having the camera offset from the character, such that the player him/her-self can't see behind the character. Since you're thinking 2D, maybe the camera would swing about when the player turned the character around so that the player could see what is in the other direction.

I just know when I play scary games I'm always looking all around me... it's the thought that there's something there I just can't see...

#1NoAdmiral

Posted 28 November 2012 - 01:49 AM

You could recreate the feel of first-person horror (like someone mentioned the area in FEAR where you turn around to a different level than was there before) by having the camera offset from the character, such that the player him/her-self can't see behind the character. Maybe it would swing about when the player turned the character around so that the player could see what is in the other direction.

I just know when I play scary games I'm always looking all around me... it's the thought that there's something there I just can't see...

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