Posted 28 November 2012 - 02:48 PM
I've seen real-time raytracers done with GPGPU solutions, but no rasterizers as far as I can remember. There's a good reason for a lack of GPGPU rasterizers though, as DX and OGL would always outperform GPGPU solutions as they can use the actual rasterizer hardware, while a GPGPU solution would need to do rasterization completely in software.
Maybe there are some obscure use cases where a GPGPU rasterizer would be actually useful, but in general it'd be better to stick with libraries like DX and OGL.
Well, gonna have to try the gpgpu raytracing then 
These guys did it. You can read their results
here