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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualMJP

Posted 29 November 2012 - 01:49 AM

If you do 2D via Direct3D, then you have to deal with the 3D API, setting up your pipeline and whatnot, but everything simplifies when you drop the z-axis from your game logic/rendering (even if you still use it to z-order sprites, etc), and you can hide all the details in a wrapper class just once if you like, and never have to look at it again.


Or you can just use SpriteBatch, and call it day.

#1MJP

Posted 28 November 2012 - 03:34 PM

If you do 2D via Direct3D, then you have to deal with the 3D API, setting up your pipeline and whatnot, but everything simplifies when you drop the z-axis from your game logic/rendering (even if you still use it to z-order sprites, etc), and you can hide all the details in a wrapper class just once if you like, and never have to look at it again.


Or you can just use SpriteBatch, and call it dat.

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