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#ActualKarsten_

Posted 28 November 2012 - 06:08 PM

It is still a large compile time dependency.

I.e if the game ever gets included in a continuous integration or ports system it does start to matter.

I.e Quake 3 compared to a very simple chess game. Quake 3 will take much less resources.

http://www.freebsd.org/cgi/ports.cgi?query=ioquake3-1.36_11&stype=name&sektion=all
http://www.freebsd.org/cgi/ports.cgi?query=glchess-1.0.6_6&stype=all&sektion=games

While I don't really care enough to argue, I would still go for the dirent.h solution every time.

#1Karsten_

Posted 28 November 2012 - 06:06 PM

It is still a large compile time dependency.

I.e if the game ever gets included in a continuous integration or ports system it does start to matter.

I.e Quake 3 compared to a very simple chess game. Quake 3 will take much less resources.

http://www.freebsd.org/cgi/ports.cgi?query=ioquake3-1.36_11&stype=name&sektion=all
http://www.freebsd.org/cgi/ports.cgi?query=glchess-1.0.6_6&stype=all&sektion=games

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