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#Actualifthen

Posted 29 November 2012 - 02:13 PM

OpenGL is a 3D graphics library. The only way to make OpenGL "2D" is to set up ortographic projection, but there is no functionality to deal with 2D rendering techniques like sprites or tiles. You would need to code all of that yourself, which is a super overkill.

Use SDL (OpenGL windowing library that has, among other extending functionality, support for 2D rendering) or DirectDraw (Windows only).

#2ifthen

Posted 29 November 2012 - 02:13 PM

OpenGL is a 3D graphics library. The only way to make OpenGL "2D" is to set up ortographic projection, but there is no functionality to deal with 2D rendering techniques like sprites or tiles. You would need to code all of that yourself, which is a super overkill.

Use SDL (OpenGL windowing library that has, among other extending functionality, support for 2D rendering) or DirectDraw (Windows only).

#1ifthen

Posted 29 November 2012 - 02:11 PM

OpenGL is a 3D graphics library. The only way to make OpenGL "2D" is to set up ortographic projection, but there is no functionality to deal with 2D rendering techniques like sprites or tiles.

Use SDL (OpenGL windowing library that has, aside from other things, support for 2D rendering) or DirectDraw (Windows only).

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