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#ActualBCullis

Posted 29 November 2012 - 03:04 PM

@DgekGD: I'm not using XNA, I'm using DirectX 9 and Bullet Physics.

xnamath is a library for directx, actually, not referring to the XNA framework for .NET.

Anyway, you can use D3DXMatrixRotationYawPitchRoll:
http://msdn.microsof...1(v=vs.85).aspx

Edit: DAH, too slow.

#1BCullis

Posted 29 November 2012 - 03:03 PM

@DgekGD: I'm not using XNA, I'm using DirectX 9 and Bullet Physics.

xnamath is a library for directx, actually, not referring to the XNA framework for .NET.

Anyway, you can use D3DXMatrixRotationYawPitchRoll:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb205361(v=vs.85).aspx

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