Have in mind that videogames can use gigabytes and gigabytes of content. Decrypting it on the fly while running the game would take too much time and processing power to actually have a playable game running besides the whole decryption proccess (that or awfully long loading screens).
(im talking about actual encryption of the data, not just compression)
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#1TheChubu
Posted 29 November 2012 - 06:29 PM
Have in mind that videogames can use gigabytes and gigabytes of content. Decrypting it on the fly while running the game would take too much time and processing power to actually have a playable game running besides the whole decryption proccess (that or awfully long loading screens).