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#ActualQNAN

Posted 30 November 2012 - 12:47 AM

Ya, I wouldn't like a global tracking like that either. It would have to be local (otherwise the blocking of escape wouldn't make sense). In my dream game there would also be no world chat - which UO didn't have either.

It all has to balance out. It should be possible to be a PK, however the risk should be enormous. Which I believe it was with statloss. When I was out with our PK group, we wiped several times, both due to connection loss, but also due to big fights, where it quickly got hairier than what we expected, as friends of the victims recalled and gated in, and we were blocked from gating/recalling because of our PKing.

A guy in our group had grinded his way to GM Eval (back before GGS, but after it was extremely hard) and 3 other GMs and some 85 resist magic, and when we wiped, he was about to quit UO completely, because of the sheer cost in time of that wipe.
He did come around though, and we pursuaded him to not grind his PK char so high again :) With a skilled group it was quite possible to dish out some damage with less than that, especially with chars equipped with weapons of Vanquishing. Personally I ran around with a 3xGM warrior (all the damage-dealing skills - warrior skills were so much easier) and a Spear of Vanquishing (spears had stun), and that setup could do its job, even when I was weaker in prolonged fights and didn't have much healing. A little hiding skill of 50 or so, saved my bacon more than a few times :)
Anyway, point of that story is, that the punishment was quite harsh and it was felt as a heavy blow by the losing PK. IMO they could have added a few more strengths on the anti-PK side and it would have been well balanced.

I remember that we once joked in our PK group, that even if they nerfed the PK to give a maximum damage of 1 with any attack, we would still be able to do it. I believe that the sheep would always have been whining, no matter what. For them it is easier to complain instead of taking their time and actually learn how to play the game.
How to get around that one is hard, if you want to cater to the sheep. I guess a game like that would have to settle for a smaller audience.

#6QNAN

Posted 30 November 2012 - 12:46 AM

Ya, I wouldn't like a global tracking like that either. It would have to be local (otherwise the blocking of escape wouldn't make sense). In my dream game there would also be no world chat - which UO didn't have either.

It all has to balance out. It should be possible to be a PK, however the risk should be enormous. Which I believe it was with statloss. When I was out with our PK group, we wiped several times, both due to connection loss, but also due to big fights, where it quickly got hairier than what we expected, as friends of the victims recalled and gated in, and we were blocked from gating/recalling because of our PKing.

A guy in our group had grinded his way to GM Eval (back before GGS, but after it was extremely hard) and 3 other GMs and some 85 resist magic, and when we wiped, he was about to quit UO completely, because of the sheer cost in time of that wipe.
He did come around though, and we pursuaded him to not grind his PK char so high again :) With a skilled group it was quite possible to dish out some damage with less than that, especially with chars equipped with weapons of Vanquishing. Personally I ran around with a 3xGM warrior (all the damage-dealing skills - warrior skills were so much easier) and a Spear of Vanquishing, and that setup could do its job, even when I was weaker in prolonged fights and didn't have much healing. A little hiding skill of 50 or so, saved my bacon more than a few times :)
Anyway, point of that story is, that the punishment was quite harsh and it was felt as a heavy blow by the losing PK. IMO they could have added a few more strengths on the anti-PK side and it would have been well balanced.

I remember that we once joked in our PK group, that even if they nerfed the PK to give a maximum damage of 1 with any attack, we would still be able to do it. I believe that the sheep would always have been whining, no matter what. For them it is easier to complain instead of taking their time and actually learn how to play the game.
How to get around that one is hard, if you want to cater to the sheep. I guess a game like that would have to settle for a smaller audience.

#5QNAN

Posted 30 November 2012 - 12:45 AM

Ya, I wouldn't like a global tracking like that either. It would have to be local (otherwise the blocking of escape wouldn't make sense). In my dream game there would also be no world chat - which UO didn't have either.

It all has to balance out. It should be possible to be a PK, however the risk should be enormous. Which I believe it was with statloss. When I was out with our PK group, we wiped several times, both due to connection loss, but also due to big fights, where it quickly got hairier than what we expected, as friends of the victims recalled and gated in, and we were blocked from gating/recalling because of our PKing.

A guy in our group had grinded his way to GM Eval (back before GGS, but after it was extremely hard) and 3 other GMs and some 85 resist magic, and when we wiped, he was about to quit UO completely, because of the sheer cost in time of that wipe.
He did come around though, and we pursuaded him to not grind his PK char so high again :) With a skilled group it was quite possible to dish out some damage with less than that, especially with chars equipped with weapons of Vanquishing. Personally I ran around with a 3xGM warrior (warrior skills were so much easier) and a Spear of Vanquishing, and that setup could do its job, even when I was weaker in prolonged fights and didn't have much healing. A little hiding skill of 50 or so, saved my bacon more than a few times :)
Anyway, point of that story is, that the punishment was quite harsh and it was felt as a heavy blow by the losing PK. IMO they could have added a few more strengths on the anti-PK side and it would have been well balanced.

I remember that we once joked in our PK group, that even if they nerfed the PK to give a maximum damage of 1 with any attack, we would still be able to do it. I believe that the sheep would always have been whining, no matter what. For them it is easier to complain instead of taking their time and actually learn how to play the game.
How to get around that one is hard, if you want to cater to the sheep. I guess a game like that would have to settle for a smaller audience.

#4QNAN

Posted 30 November 2012 - 12:43 AM

Ya, I wouldn't like a global tracking like that either. It would have to be local (otherwise the blocking of escape wouldn't make sense). In my dream game there would also be no world chat - which UO didn't have either.

It all has to balance out. It should be possible to be a PK, however the risk should be enormous. Which I believe it was with statloss. When I was out with our PK group, we wiped several times, both due to connection loss, but also due to big fights, where it quickly got hairier than what we expected, as friends of the victims recalled and gated in, and we were blocked from gating/recalling because of our PKing.

A guy in our group had grinded his way to GM Eval (back before GGS, but after it was extremely hard) and 3 other GMs and some 85 resist magic, and when we wiped, he was about to quit UO completely, because of the sheer cost in time of that wipe.
He did come around though, and we pursuaded him to not grind his PK char so high again :) With a skilled group it was quite possible to dish out some damage with less than that, especially with chars equipped with weapons of Vanquishing.
Anyway, point of that story is, that the punishment was quite harsh and it was felt as a heavy blow by the losing PK. IMO they could have added a few more strengths on the anti-PK side and it would have been well balanced.

I remember that we once joked in our PK group, that even if they nerfed the PK to give a maximum damage of 1 with any attack, we would still be able to do it. I believe that the sheep would always have been whining, no matter what. For them it is easier to complain instead of taking their time and actually learn how to play the game.
How to get around that one is hard, if you want to cater to the sheep. I guess a game like that would have to settle for a smaller audience.

#3QNAN

Posted 30 November 2012 - 12:29 AM

Ya, I wouldn't like a global tracking like that either. It would have to be local (otherwise the blocking of escape wouldn't make sense). In my dream game there would also be no world chat - which UO didn't have either.

It all has to balance out. It should be possible to be a PK, however the risk should be enormous. Which I believe it was with statloss. When I was out with our PK group, we wiped several times, both due to connection loss, but also due to big fights, where it quickly got hairier than what we expected, as friends of the victims recalled and gated in, and we were blocked from gating/recalling because of our PKing.

A guy in our group had grinded his way to GM Eval (back before GGS, but after it was extremely hard) and 3 other GMs and some 85 resist magic, and when we wiped, he was about to quit, because of the sheer cost in time of that wipe.
He did come around though, and we pursuaded him to not grind his PK char so high again :) With a skilled group it was quite possible to dish out some damage with less than that, especially with chars equipped with weapons of Vanquishing.
Anyway, point of that story is, that the punishment was quite harsh and it was felt as a heavy blow by the losing PK. IMO they could have added a few more strengths on the anti-PK side and it would have been well balanced.

I remember that we once joked in our PK group, that even if they nerfed the PK to give a maximum damage of 1 with any attack, we would still be able to do it. I believe that the sheep would always have been whining, no matter what. For them it is easier to complain instead of taking their time and actually learn how to play the game.
How to get around that one is hard, if you want to cater to the sheep. I guess a game like that would have to settle for a smaller audience.

#2QNAN

Posted 30 November 2012 - 12:29 AM

Ya, I wouldn't like a global tracking like that either. It would have to be local (otherwise the blocking of escape wouldn't make sense). In my dream game there would also be no world chat - which UO didn't have either.

It all has to balance out. It should be possible to be a PK, however the risk should be enormous. Which I believe it was with statloss. When I was out with our PK group, we wiped several times, both due to connection loss, but also due to big fights, where it quickly got hairier than what we expected, as friends of the victims recalled and gated in, and we were blocked from gating/recalling because of our PKing.

A guy in our group had grinded his way to GM Eval (back before GGS, but after it was extremely hard) and 3 other GMs and some 85 resist magic, and when we wiped, he was about to quit, because of the sheer cost in time of that wipe.
He did come around though, and we pursuaded him to not grind his PK char so high again :) With a skilled group it was quite possible to dish out some damage with less than that, especially with chars equipped with weapons of Vanquishing.
Anyway, point of that story is, that the punishment was quite harsh and it was felt as a heavy blow by the losing PK. IMO they could have added a few more strengths on the anti-PK side and it would have been well balanced.

I remember that we once joked in our PK group, that even if they nerfed the PK to give a maximum damage of 1 with any attack, we would still be able to do it. I believe that the sheep would always have been whining, no matter what. For them it is easier to complain instead of taking their time and actually learn how to play the game.
How to get around that one is hard, if you want to cater to the sheep. I guess a game like that would have to settle for a smaller audience.

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