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#Actualsunandshadow

Posted 30 November 2012 - 03:45 AM

PvP tends to be much less under the player's control and much less fair/easy than PvE. In order to make PvP fair I'd personally take the following steps:
1A. PvP must either be confined within an arena system which automatches people of appropriate levels and PvP rank, OR
1B. PvP must be levelless or level-equalized such that the aggressed person is never of lover lever than the aggressor, AND people already fighting a monster cannot be aggressed AND there are no penalties for dying when aggressed in a PvP match.

It does feel a bit different to be killed by a monster than a player, because a monster isn't intentionally harming you, it's just following its programmed nature and you had the bad luck to get attacked. But if you can tell a monster is controlled by a player, then it's not too different from regular PvP. But it's fun to be able to control a monster and fun when a monster acts surprising because another player is controlling it. Especially if a player controlling a monster can emote with it, or wander around in town, that can be hilarious. Posted Image


Edit: I just wanted to add, PvP doesn't have to be combat. I was playing a PvP game of show jumping horses today. I've played great PvP games of racing. Puzzle Pirates has PvP tetris and frozen-bubble clones. Pseudo Babble is a hilarious online magnetic poetry game where several people play against each other. All sorts of card, board, and puzzle games could be fun to play against another player in the context of an online game.

#1sunandshadow

Posted 30 November 2012 - 01:22 AM

PvP tends to be much less under the player's control and much less fair/easy than PvE. In order to make PvP fair I'd personally take the following steps:
1A. PvP must either be confined within an arena system which automatches people of appropriate levels and PvP rank, OR
1B. PvP must be levelless or level-equalized such that the aggressed person is never of lover lever than the aggressor, AND people already fighting a monster cannot be aggressed AND there are no penalties for dying when aggressed in a PvP match.

It does feel a bit different to be killed by a monster than a player, because a monster isn't intentionally harming you, it's just following its programmed nature and you had the bad luck to get attacked. But if you can tell a monster is controlled by a player, then it's not too different from regular PvP. But it's fun to be able to control a monster and fun when a monster acts surprising because another player is controlling it. Especially if a player controlling a monster can emote with it, or wander around in town, that can be hilarious. Posted Image

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