We had a couple threads about it this year: XNA's Future and Is XNA dying and MS forcing to C++?
But of course, XNA wasn't ever going to be able to live forever. It was tied to D3D9, and current generation stuff is D3D11. And you can't just make XNA use D3D11 because, for example, the Xbox runs XNA but doesn't have support for D3D10 or D3D11.
Promit (a GameDev user and Microsoft MVP) wrote a post 367 days ago (just had to specify the day count because it's so close to exactly one year!) that you may be interested in
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#2Cornstalks
Posted 30 November 2012 - 10:32 AM
We had a couple threads about it this year: XNA's Future and Is XNA dying and MS forcing to C++?
But of course, XNA wasn't ever going to be able to live forever. It was tied to D3D9, and current generation stuff is D3D11. And you can't just make XNA use D3D11 because, for example, the Xbox runs XNA but doesn't have support for D3D10 or D3D11.
Promit (a GameDev user and Microsoft MVP) wrote a post a 367 days ago (just had to specify the day count because it's so close to exactly one year!) that you may be interested in
But of course, XNA wasn't ever going to be able to live forever. It was tied to D3D9, and current generation stuff is D3D11. And you can't just make XNA use D3D11 because, for example, the Xbox runs XNA but doesn't have support for D3D10 or D3D11.
Promit (a GameDev user and Microsoft MVP) wrote a post a 367 days ago (just had to specify the day count because it's so close to exactly one year!) that you may be interested in
#1Cornstalks
Posted 30 November 2012 - 10:26 AM
We had a couple threads about it this year: XNA's Future and Is XNA dying and MS forcing to C++?
But of course, XNA wasn't ever going to be able to live forever. It was tied to D3D9, and current generation stuff is D3D11. And you can't just make XNA use D3D11 because, for example, the Xbox runs XNA but doesn't have support for D3D10 or D3D11.
But of course, XNA wasn't ever going to be able to live forever. It was tied to D3D9, and current generation stuff is D3D11. And you can't just make XNA use D3D11 because, for example, the Xbox runs XNA but doesn't have support for D3D10 or D3D11.