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#Actual6677

Posted 30 November 2012 - 03:43 PM

NVIDIA provides UDK for free and other their libraries.

NVidia have zero relation to UDK. UDK is made by Epic.




Monogame is more or less an exact clone of XNA. Porting between the 2 is usually a case of switching your using statements and your references. Plus you gain mac and linux support (and more). On supported hardware it uses SharpDX as its backend, this is a DirectX wrapper (supporting 11), otherwise it uses OpenTK as its backend which is an OpenGL wrapper.





There are excellent VB.net > C# converters out there. Any library that works with C# usually works fine with VB.net.

#26677

Posted 30 November 2012 - 03:42 PM

NVIDIA provides UDK for free and other their libraries.

NVidia have zero relation to UDK. UDK is made by Epic.




Monogame is more or less an exact clone of XNA. Porting between the 2 is usually a case of switching your using statements and your references. Plus you gain mac and linux support (and more). On supported hardware it uses SharpDX as its backend, this is a DirectX wrapper (supporting 11), otherwise it uses OpenTK as its backend which is an OpenGL wrapper.





There are excellent VB.net > C# converters out there. Any library that works with C# usually works fine with VB.net.

#16677

Posted 30 November 2012 - 03:40 PM

NVIDIA provides UDK for free and other their libraries.

NVidia have zero relation to UDK. UDK is made by Epic.




Monogame is more or less an exact clone of XNA. Porting between the 2 is usually a case of switching your using statements and your references. Plus you gain mac and linux support (and more). On supported hardware it uses SharpDX as its backend, this is a DirectX wrapper (supporting 11), otherwise it uses OpenTK as its backend which is an OpenGL wrapper.

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