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#ActualL. Spiro

Posted 30 November 2012 - 05:51 PM

Why don’t you post a screenshot or 2 to show what you mean?


Additionally, GetBackBuffer() and GetSurfaceLevel() increase reference counts and Release() must be called afterwards on the respective objects.
Comments in your code would go a long way towards helping us help you. I really can’t understand the point of the code (why StretchRect()??) and there are functions such as objectlist[i].Render() that can only leave us guessing. I assume this call is not related to your problem, but comments would help to know for sure.


L. Spiro

#2L. Spiro

Posted 30 November 2012 - 05:50 PM

Why don’t you post a screenshot or 2 to show what you mean?


Additionally, GetBackBuffer() and GetSurfaceLevel() increase reference counts and Release() must be called afterwards on the respective objects.
Comments in your code would go a long way towards helping us help you. I really can’t understand the point of the code (why StretchRect()??) and there are functions such as objectlist[i].Render() that can only leave us guessing. I assume call this is not related to your problem, but comments would help to know for sure.


L. Spiro

#1L. Spiro

Posted 30 November 2012 - 05:50 PM

Why don’t you post a screenshot or 2 to show what you mean?


Additionally, GetBackBuffer() and GetSurfaceLevel() increase reference counts and Release() must be called afterwards on the respective objects.
Comments in your code would go a long way towards helping us help you. I really can’t understand the point of the code (why StretchRect()??) and there are functions such as objectlist.Render() that can only leave us guessing. I [i]assume call this is not related to your problem, but comments would help to know for sure.


L. Spiro

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