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#ActualKyall

Posted 01 December 2012 - 02:28 AM

I've been learning D today, and I would like to put forward a request that someone make a D board on these forums. Just because the forums on dlang have so many boards, and so few replies. D for dead as a dodo I guess. I reckon using D for game programming where the D is built on top of c/c++ would be a move worth trialing just because it'll reduce bugs and it suits game programming a little better. I'm trying to say this without insulting myself and other game programmers, but yeah... deadlines vs code quality; getting paid vs writing good code. It has a few interesting features, but the main part will be getting the benefits of all it's scope features & the gc. Normally I would be hating on a gc, eating up cycles when and grrr/rage. But it has the feature that you can use malloc to get around the gcc, and make a custom allocator which also gets around the gc as well as lets you use static memory for short-life objects (or everything if you're not scared of code that should crash, not crashing). Actually come to think of it I wouldn't mind turning off the gc altogether. Could that can't work without GC, shouldn't work, ever.

Anyone have any experience with getting C++ and D to work nicely together?

#1Kyall

Posted 01 December 2012 - 02:25 AM

I've been learning D today, and I would like to put forward a request that someone make a D board on these forums. Just because the forums on dlang have so many boards, and so few replies. D for dead as a dodo I guess. I reckon using D for game programming where the D is built on top of c/c++ would be a move worth trialing just because it'll reduce bugs and it suits game programming a little better. I'm trying to say this without insulting myself and other game programmers, but yeah... deadlines vs code quality; getting paid vs writing good code. It has a few interesting features, but the main part will be getting the benefits of all it's scope features & the gc. Normally I would be hating on a gc, eating up cycles when and grrr/rage. But it has the feature that you can use malloc to get around the gcc, and make a custom allocator which also gets around the gc as well as lets you use static memory for short-life objects (or everything if you're not scared of code that should crash, not crashing).

Anyone have any experience with getting C++ and D to work nicely together?

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