Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualBacterius

Posted 03 December 2012 - 02:01 AM

Thanks, I will try when I get the time. I feel it is theoretically sound, though I'll need to find a way to introduce the per-mesh transform in a consistent way since I want to be using the BVH on the GPU. Perhaps using a hybrid tree with the first few levels consisting of BVH+transform nodes..

Additional input is welcome!

#1Bacterius

Posted 02 December 2012 - 09:23 PM

Thanks, I will try when I get the time. I feel it is theoretically sound, though I'll need to find a way to introduce the per-mesh transform in a consistent way since I want to be using the BVH on the GPU. Perhaps using a hybrid tree with the first few levels consisting of BVH+transform nodes..

PARTNERS