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#ActualNemox

Posted 03 December 2012 - 10:45 AM

So I've made a ton of attempts at creating my ideal character controller, and I've got something at least functional. But it's messy and feels rather heavy-handed in many cases. But rather than go into detail about all my trial and error, I'd like to learn as a blank slate about what other people do.

What types of character controllers are out there? What shape are they, and how many raycasts do they rely upon? How flexible are they and what pitfalls do they have?
Are there some good rigidbody designs, or do most require manual interaction with physics?

Is the standard capsule collider a poor choice, or is it workable? UDK's looks interesting but I haven't figured out how to start analyzing it yet.


Your input would be most appreciated.


ADDENDUM: I suppose what I'm most lost on is how to best determine what the normal of the ground is a character is standing on. There can be many influences, but how to know what to choose?

#1Nemox

Posted 02 December 2012 - 09:53 PM

So I've made a ton of attempts at creating my ideal character controller, and I've got something at least functional. But it's messy and feels rather heavy-handed in many cases. But rather than go into detail about all my trial and error, I'd like to learn as a blank slate about what other people do.

What types of character controllers are out there? What shape are they, and how many raycasts do they rely upon? How flexible are they and what pitfalls do they have?
Are there some good rigidbody designs, or do most require manual interaction with physics?

Is the standard capsule collider a poor choice, or is it workable? UDK's looks interesting but I haven't figured out how to start analyzing it yet.


Your input would be most appreciated.

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