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#ActualXanather

Posted 03 December 2012 - 08:36 AM

I feel like they have "dropped" XNA because of their efforts on native development and windows 8/WinRT/WP8...

The lead developer (Shawn Hargreaves) of XNA has moved on to... a XNA-like framework for C++ http://directxtk.codeplex.com/.

Just use MonoGame (actively developed clone of XNA) or SharpDX (which will require you to learn the actual DirectX library).

I would be very happy if they happen to create another XNA-like framework for the new xbox or upgrade the current XNA.

#3Xanather

Posted 03 December 2012 - 05:31 AM

I feel like they have "dropped" XNA because of their efforts on native development and windows 8/WinRT/WP8... To be honest I think thats a stupid decision. Given how popular the XNA framework is/was and treating developers like this will probably be hurt microsofts reputation even more. Like you say TheChubu, I think it would have definately benefited microsoft if they updated the current XNA framework to allow for windows metro apps/windows store apps.

The lead developer (Shawn Hargreaves) of XNA has moved on to... a XNA-like framework for C++ http://directxtk.codeplex.com/ which supports WP8 (lol). Why should a small groups of developers use C++ when fast enough managed languages exist?

Just use MonoGame (actively developed clone of XNA) or SharpDX (which will require you to learn the actual DirectX library).

I would be very happy if they happen to create another XNA-like framework for the new xbox or upgrade the current XNA.

#2Xanather

Posted 03 December 2012 - 05:31 AM

I feel like they have "dropped" XNA because of their efforts on native development and windows 8/WinRT/WP8... To be honest I think thats a stupid decision. Given how popular the XNA framework is/was and treating developers like this will probably be hurt microsofts reputation even more. Like you say TheChubu, I think it would have definately benefited microsoft if they updated the current XNA framework to allow for windows metro apps/windows store apps.

The lead developer (Shawn Hargreaves) of XNA has moved on to... a XNA-like framework for C++ http://directxtk.codeplex.com/ which supports WP8 (lol). Why should a small groups of developers use C++?

Just use MonoGame (actively developed clone of XNA) or SharpDX (which will require you to learn the actual DirectX library).

I would be very happy if they happen to create another XNA-like framework for the new xbox or upgrade the current XNA.

#1Xanather

Posted 03 December 2012 - 05:26 AM

I feel like they have "dropped" XNA because of their efforts on native development and windows 8/WinRT/WP8... To be honest I think thats a stupid decision. Given how popular the XNA framework is/was and treating developers like this will probably be hurt microsofts reputation even more. Like you say TheChubu, I think it would have definately benefited microsoft if they updated the current XNA framework to allow for windows metro apps/windows store apps.

The lead developer (Shawn Hargreaves) of XNA has moved on to... a XNA-like framework for C++ http://directxtk.codeplex.com/ which supports WP8 (lol). Why should a small group of developers use C++?

Just use MonoGame (actively developed clone of XNA) or SharpDX (which will require you to learn the actual DirectX library).

I would be very happy if they happen to create another XNA-like framework for the new xbox or upgrade the current XNA.

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