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#Actual3Ddreamer

Posted 03 December 2012 - 12:05 PM

LOL

That's a good lead to my reply:

Leadership combined with demonstrating good game design concept, clear reasonable plan (like a business model only for games), and bring at least one major contribution with yourself. As a successful 2D/3D artist, IT consultant, and recent game designer, I won't touch anybody's game without all the above.

The only exception to my previous advice is for hobby efforts which I feel should be fun above all else. If a hobbyist game developer can convince someone that it will be a blast of fun, then you have him or her likely.

Clinton

#13Ddreamer

Posted 03 December 2012 - 12:04 PM

LOL

That's a good lead to my reply:

Leadership combined with demonstrating good game design concept, clear reasonable plan (like a business model only for games), and bring at least one major contribution with yourself. As a successful 2D/3D artist, IT consultant, and recent game designer, I won't touch anybody's game without all the above.

The only exception to my previous advice if for hobby efforts which I feel should be fun above all else. If a hobbyist game developer can convince someone that it will be a blast of fun, then you have him or her likely.

Clinton

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