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#ActualAcharis

Posted 17 December 2012 - 03:33 AM

I have been making an oldschool retro RPG (western, not jRPG) and now I have a very early alpha available. I need some feedback plus some ideas/suggestions for certain things (these are listed in the second post).


What the game is about:
- retro, oldschool, classic RPG, for those who liked the PC/Amiga games from the late DOS era (90s)
- it is NOT a remake, it's a fully original game, just stylized like the old games
- first person perspective, 90 degree rotation
- simple and pure fun, you go around slaying monsters and having various quests and adventures
- non liner, not storyline driven (the main storyline is very simple), the game allows you very high freedom in terms of where to go (few locked locations, most are "if you can survive the monsters there, you can go there immediatelly")
- the world is relatively small but rich (no huge empty areas); random, completely unrelated to the main storyline NPCs inhabit wilderness


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DOWNLOAD:
http://silverlemur.com/work/URRPG/UnnamedRetroRPG-Test.zip (Windows only for now, Mac later)
(early alpha, unplayable, many things do not work yet, but you can get the feel of it from this)

#2Acharis

Posted 03 December 2012 - 04:56 PM

I have been making an oldschool retro RPG (western, not jRPG) and now I have a very early alpha available. I need some feedback plus some ideas/suggestions for certain things (these are listed in the second post).


What the game is about:
- retro, oldschool, classic RPG, for those who liked the PC/Amiga games from the late DOS era (90s)
- it is NOT a remake, it's a fully original game, just stylized like the old games
- first person perspective, 90 degree rotation
- simple and pure fun, you go around slaying monsters and having various quests and adventures
- non liner, not storyline driven (the main storyline is very simple), the game allows you very high freedom in terms of where to go (few locked locations, most are "if you can survive the monsters there, you can go there immediatelly")
- the world is relatively small but rich (no huge empty areas); random, completely unrelated to the main storyline NPCs inhabit wilderness


Posted Image

Posted Image



DOWNLOAD:
http://silverlemur.com/work/URRPG/UnnamedRetroRPG-Test.zip (Windows only for now, Mac later)
(early alpha, unplayable, many things do not work yet, but you can get the feel of it from this)

#1Acharis

Posted 03 December 2012 - 04:44 PM

I have been making an oldschool retro RPG (western, not jRPG) and now I have a very early alpha available. I need some feedback plus some ideas/suggestions for certain things (these are listed in the second post).


What the game is about:
- retro, oldschool, classic RPG, for those who liked the PC/Amiga games from the late DOS era (90s)
- it is NOT a remake, it's a fully original game, just stylized like the old games
- first person perspective, 90 degree rotation
- simple and pure fun, you go around slaying monsters and having various quests and adventures, no
- non liner, not storyline driven (the main storyline is very simple), the game allows you very high freedom in terms of where to go (few locked locations, most are "if you can survive the monsters there, you can go there immediatelly")
- the world is relatively small but rich (no huge empty areas); random, completely unrelated to the main storyline NPCs inhabit wilderness


Posted Image

Posted Image



DOWNLOAD:
http://silverlemur.com/work/URRPG/UnnamedRetroRPG-Test.zip (Windows only for now, Mac later)
(early alpha, unplayable, many things do not work yet, but you can get the feel of it from this)

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