Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualZippoLag

Posted 04 December 2012 - 11:48 AM

Well hello there! Man it's been a while since I last visited this forums..

Anyway, I know my way around proggramming turn based games with multiplayer on C and C#, but I want to tackle the web monster this holyday season. My goal is to have a working simple (even if not quite finished) turn based tiled "strategy" game by mid january, wich looking at my schedule seems quite doable.

Problem: I only know the basics of HTML and CSS (and fortunately that includes several "good practices" that have not been deprecated in the definitions of HTML5 and CSS3) and NONE JavaScript. Also the simplest of PHP, but I've done nothing more than a "Hello World!" for now.

As for graphics, good ol' colored ASCII characters will do just fine, so you could say I'm aiming at "2D" at the moment Posted Image (actually it'd be neat if the game would eventually turn into a "full fledged" roguelike, but for now let's assume I'm not being hardcore, I'm just lazy about graphis).

Now, our dear uncle Google has shown me the existence of several interesting topics of discusion (i.e.: the state of html5 implementation, canvas, webgl, css transitions..), as well as the existance of several SDK/frameworks, some of wich are even free and open. But I'd prefer to work purely with code, Notepad++ is a good friend of mine, althought I won't complain if you know any good (free) IDE or other editor better suited for the job.

So.. Any advice as to where to start? Have books on html5 game development been written yet? I tried to look at Mozilla's BrowserQuest code on git but that was of course a bit too complex for me Posted Image

Big thanks! Posted Image

#1ZippoLag

Posted 03 December 2012 - 09:54 PM

Well hello there! Man it's been a while since I last visited this forums..

Anyway, I know my way around proggramming turn based games with multiplayer on C and C#, but I want to tackle the web monster this holyday season. My goal is to have a working simple (even if not quite finished) turn based tiled "strategy" game by mid january, wich looking at my schedule seems quite doable.

Problem: I only know the basics of HTML and CSS (and fortunately that includes several "good practices" that have not been deprecated in the definitions of HTML5 and CSS3) and NONE JavaScript. Also the simplest of PHP, but I've done nothing more than a "Hello World!" for now.

As for graphics, good ol' colored ASCII characters will do just fine, so you could say I'm aiming at "2D" at the moment Posted Image

Now, our dear uncle Google has shown me the existence of several interesting topics of discusion (i.e.: the state of html5 implementation, canvas, webgl, css transitions..), as well as the existance of several SDK/frameworks, some of wich are even free and open. But I'd prefer to work purely with code, Notepad++ is a good friend of mine, althought I won't complain if you know any good (free) IDE or other editor better suited for the job.

So.. Any advice as to where to start? Have books on html5 game development been written yet? I tried to look at Mozilla's BrowserQuest code on git but that was of course a bit too complex for me :P

Big thanks! :D

PARTNERS