Yes, I especially hate the trend of "pre order now and we'll give you this bonus equipment that either adds the fun back into the game (which we deliberately removed to sell this thing), or is basically a cheat for the game (which ruins the designer's vision)!!!".
Do you think that DLC (especially on-disc DLC) is almost overuse of a franchise, and also in a way ruins the value of a game?
Back in my day, sonny jim, "DLC" was just called "a patch" or an "expansion pack".
Current consoles haven't helped. Traditionally, console devs haven't been able to issue patches, only PC devs could. Modern consoles with HDDs and interwebs changed that, however, you can't release content on a console without paying tens of thousands of dollars to have the console-gate-keepers run their QA/certification process over it. This means that while PC devs can still patch for free, it always costs money to release a console patch, so that cost is often passed onto the gamer as DLC...
What I want is *expansion packs*, which may technically be "downloadable content", but DLC has a connotation of "pay $3 for 1-10% of an expansion" -- and has added the phrase "horse armour" to the gaming lexicon. I want to pay $30 and get something substantial.
Morrowind had two, great, fully fledged, coherent expansion packs. Oblivion then had a trickle of random item and quest DLCs. They then bundled these random additions into a box-set as a very poor attempt at a completely incoherent "expansion pack". The quality of the two approaches are worlds apart.
Having "DLC" on disc (it's not really downloadable content then, is it?) at launch is just an insulting bolted-on attempted at getting a slice of "this microtransation thing". Just increase your retail price by $3, or don't do it. Or save it for the full priced expansion pack...