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#ActualAndreas Jonsson

Posted 04 December 2012 - 07:04 PM

Hi Braden,

thanks for sharing your work and for letting us know that it works on all these different platforms.

There are now quite a few projects using AngelScript with Marmalade. Posted Image

I see that you use a couple of predefines to determine the target platform, i.e. I3D_ARCH_X86 and I3D_ARCH_ARM. How did you find out about these? It looks like something I can use directly within the as_config.h so it wouldn't be necessary to define anything other than MARMALADE from the project files.

Actually perhaps I can even use the existance of I3D_ARCH_X86 or I3D_ARCH_ARM to identify that the library is being compiled for Marmalade, in which case it wouldn't be necessary to define anything at all from the Marmalde makefile.

Regards,
Andreas

#1Andreas Jonsson

Posted 04 December 2012 - 06:56 PM

Hi Braden,

thanks for sharing your work and for letting us know that it works on all these different platforms.

There are now quite a few projects using AngelScript with Marmalade. :)

Regards,
Andreas

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